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Doubts Even Here

   (9 reviews)
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3 Screenshots

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Simple 2048x2048 map. Right?


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Guest

Unknown date

  
I think Mr. Confalonieri hit the nail on the head. Great map, but it felt empty and slow at times. If it had a few more enemies here and there, it would be a great first map for a 32-level wad. 4/5

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Zalewa

Unknown date

  
Classic, unoriginal and very short map, but quite nicely done. Nice visuals and action packed gameplay with good monster variety. I liked it.

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Guest

Unknown date

  
Simple, very rectangular level with mostly E2-style texture use. Gameplay @ UV is very simple, but does have some progression. Solved it in 3:42 including finding the green armor secret. Overall: halfway between meh and average + 0.5 for the efford = a small 3/5.

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nicolas monti

Unknown date

  
A nice small map, interesting blend of themes, a mixture of E2 and doom2 techbase, with textures I always praise. While being very linear, that being good of bad depending on tastes, the traps are well set, you can get cornered sometimes. approved.

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cs99cjb

Unknown date

  
Well-made with a nice aesthetics, interesting secrets and good monster placement. The only bad points are that it is rather simple and lacks truly memorable locations.

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Walter confetti

Unknown date

  
nice map, but maybe a little empty?

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Canofbacon

Unknown date

  
A pretty fun map.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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