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Innocence

   (16 reviews)
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About This File

A 5 level mapset for DooM II. It is a reimagining of the Knee Deep in the Dead storyline. The maps were made to emulate the feel of E1 maps from Ultimate DooM, while using DooM II's resources.


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Gallic00

  

Short and enjoyable mapset.  Some pretty heavy gunfights.

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Guest

Unknown date

  
The second map two arcville. stupid. 2/5

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kraflab

Unknown date

  
Fun layouts, passable modifications to some of the monsters (not real big on triple shot barons), bite sized episode fit for consumption.

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Guest

Unknown date

  
Mapset mostly in MAP03-style, I'll rate it as such. Map layout is very simple and rectangular. Detailing is almost absent. Texture use is very limited but consistent, with only a few misaligments. Monster placement @ UV is not quite smart but basically ok, except for imho too many AVs. Gameplay is mostly very comparible with MAP03, so nowadays considered as quite simple. Overall: solid 3/5 if you like the style and don't expect something special; if you're done with MAP03: skip it.

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Guest

Unknown date

  
I thought the gameplay was pretty good. The last level could have been alot more...3/5

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Salt-Man Z

Unknown date

  
Nothing too terribly special or memorable, just some darn fun maps. (Oh, and the surprise in MAP05 made me smile.)

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NuMetalManiak

Unknown date

  
gotta love the modern wads that have classic gameplay.

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Zalewa

Unknown date

  
Architecture is very basic and simple and detail is nearly non-existent. Somehow yet, this doesn't give off a vibe of an unproffessional map and some fights are interesting. Not exactly bad, but nothing exceptional too.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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