Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Innocence

   (16 reviews)
Sign in to follow this  

Guest

5 Screenshots

About This File

A 5 level mapset for DooM II. It is a reimagining of the Knee Deep in the Dead storyline. The maps were made to emulate the feel of E1 maps from Ultimate DooM, while using DooM II's resources.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Gallic00

  

Short and enjoyable mapset.  Some pretty heavy gunfights.

Share this review


Link to review
Guest

Unknown date

  
The second map two arcville. stupid. 2/5

Share this review


Link to review
kraflab

Unknown date

  
Fun layouts, passable modifications to some of the monsters (not real big on triple shot barons), bite sized episode fit for consumption.

Share this review


Link to review
Guest

Unknown date

  
Mapset mostly in MAP03-style, I'll rate it as such. Map layout is very simple and rectangular. Detailing is almost absent. Texture use is very limited but consistent, with only a few misaligments. Monster placement @ UV is not quite smart but basically ok, except for imho too many AVs. Gameplay is mostly very comparible with MAP03, so nowadays considered as quite simple. Overall: solid 3/5 if you like the style and don't expect something special; if you're done with MAP03: skip it.

Share this review


Link to review
Guest

Unknown date

  
I thought the gameplay was pretty good. The last level could have been alot more...3/5

Share this review


Link to review
Salt-Man Z

Unknown date

  
Nothing too terribly special or memorable, just some darn fun maps. (Oh, and the surprise in MAP05 made me smile.)

Share this review


Link to review
NuMetalManiak

Unknown date

  
gotta love the modern wads that have classic gameplay.

Share this review


Link to review
Zalewa

Unknown date

  
Architecture is very basic and simple and detail is nearly non-existent. Somehow yet, this doesn't give off a vibe of an unproffessional map and some fights are interesting. Not exactly bad, but nothing exceptional too.

Share this review


Link to review
  • File Reviews

    • By Argenteo · Posted
      A lot better sights and tougher than S1, with another pack of cute midis. 
    • By P41R47 · Posted
      Pretty entertaining and challenging mapset. The maps start in a somewhat heretic or cave theme at first, and with a really abstract style with just tiny little realistic details. It use TNT as iwad and there are just a few maps with name patches. The rest and the text screens are the ones from TNT. The story is interesting: Serena, B.J. Blazkowicz's wife, worried that, after the incident on 20 Days In Hell (but it could be also after Doom 2 final map), he hasn't returned home yet. So she decide to go search for him. In the proces she found that every map we play is an hour of torture for her husband, and thats from where the title 32 Hours of Pain come. Thematically, the maps use the TNT skies to tell the story, starting with Serena on earth, vayaging throught space on map12 to map20, and reaching hell where her husband is being tortured on map21 to map30   Maps have a good gameplay, and the little and few details really stand out from the abstract design, like in map11 the ship sailing out to space. The design varies from really large and big open areas to really cramped and difficult to traverse tunnels and areas. Thus, it somehow really grasp the TNT feel and style. The texturing is varied, from monotexturing to using different themes like starbase and marble on the same map, especially on those where the hellish influece is seen as bigger.   I really enjoyed it! Its not a masterpiece, but it certaily has a charm and offers a good challenge. Kristian Aro's story, maybe i'm wrong with this, was use as a base for 2002: A Doom Odyssey later as its pretty similar. This mapset is kinda analogue to Paul Corfiatis The Twilight Zone. Both follow a free thematic texturing from map to map, both have a story mostly told throught little details (TTZ has a proper mapinfo on it, though) and both shows the first mapping efforts of their respective authors and how the ideas here lead to their later awesome mapsets.   I recommend it to anyone who is seeking abstract design and challenge.
    • By Meddy · Posted
      Short, but pretty well done. The best custom Hexen levels I played so far.
    • By Roofi · Posted
      Very decent map from 1995. As previous comments said, it looks like a workplace with two floors tons of openable doors.   The gameplay is very classic but very enjoyable. The progression may be quite confusing, especially about finding the yellow key which was hidden in a little compartment as if it was a secret. However , discovering each room was a pretty exciting experience.    Also this level has a cool sense of place. I really like the idea of creating "elevators" by using teleporters as well as the partially demolished 2nd floor.    Despite being an easy level, some traps may kill you like the surprise monster closet with barons near the author's signature located at the beginning.   Aesthetics are ok but I really enjoyed the use of light gradiants in some corridors , they make the stock textures look a lot better !
    • By Argenteo · Posted
      Hunting for those letters reminds me of Star Force, that alone makes the set memorable. Cute midis, some custom textures and fun gameplay. Maybe it was the first episode replacement I played. Long ago. :)
×