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Innocence

   (16 reviews)
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5 Screenshots

About This File

A 5 level mapset for DooM II. It is a reimagining of the Knee Deep in the Dead storyline. The maps were made to emulate the feel of E1 maps from Ultimate DooM, while using DooM II's resources.


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Gallic00

  

Short and enjoyable mapset.  Some pretty heavy gunfights.

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Guest

Unknown date

  
The second map two arcville. stupid. 2/5

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kraflab

Unknown date

  
Fun layouts, passable modifications to some of the monsters (not real big on triple shot barons), bite sized episode fit for consumption.

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Guest

Unknown date

  
Mapset mostly in MAP03-style, I'll rate it as such. Map layout is very simple and rectangular. Detailing is almost absent. Texture use is very limited but consistent, with only a few misaligments. Monster placement @ UV is not quite smart but basically ok, except for imho too many AVs. Gameplay is mostly very comparible with MAP03, so nowadays considered as quite simple. Overall: solid 3/5 if you like the style and don't expect something special; if you're done with MAP03: skip it.

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Guest

Unknown date

  
I thought the gameplay was pretty good. The last level could have been alot more...3/5

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Salt-Man Z

Unknown date

  
Nothing too terribly special or memorable, just some darn fun maps. (Oh, and the surprise in MAP05 made me smile.)

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NuMetalManiak

Unknown date

  
gotta love the modern wads that have classic gameplay.

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Zalewa

Unknown date

  
Architecture is very basic and simple and detail is nearly non-existent. Somehow yet, this doesn't give off a vibe of an unproffessional map and some fights are interesting. Not exactly bad, but nothing exceptional too.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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