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1024:ABC edition

   (38 reviews)
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5 Screenshots

About This File

1024x1024 letters with gameplay on/in/around it that goes in the alphabetical order with some skip maps in the middle for vanilla compability.


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Shiro Nomatsu

  

Annoying music, crowded maps, bad placed monsters. I wasted my time trying to play this piece of shit.

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EdwunclerIII

  
Maybe not the best level design and can be a little confusing, but it is good, random gameplay.

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Tritnew

  
Using NIN in this is a DAMN sin, but it's better then his other WADs.

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Guest

  
Honestly, I think people are being way too harsh, here. While it certainly isn't award winning material, and lacks in polish, It still managed to have its decent moments nonetheless.

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DoomTheRobot

  
It's a joe-ilya wad.

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AD_79

Unknown date

  
Joe-Ilya clearly doesn't know how to balance a map. It seems like he tried to cram as many monsters as physically possible into a 1024x1024 space. The maps are not well designed at all, I think Joe needs to spend a lot more time on each map, as this gives me the impression that Joe-Ilya shits out a map every two hours without thinking about the quality of it. And he has the nerve to give this five stars! Joe-Ilya, why?

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Doomkid

Unknown date

  
I think Joe's maping is improving since this release.

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Guest

Unknown date

  
sorry, but this wad isn't good. try to practice your mapping skills next time. 0/5

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glenzinho

Unknown date

  
Mindless killing, but kind of fun. Good snack.

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Guest

Unknown date

  
That was BAD. Not worth your time at all.

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Guest

Unknown date

  
Set of short maps with overall quite poor map layout and hilariously bad gameplay. As-is, not worth a play, so 1 for the efford. Author might seriously consider reading doomwiki.org/wiki/Ti ps_for_creating_good _WADs before he uploads follower maps.

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MajorRawne

Unknown date

  
What does "ABC Edition" mean? After many hours of painstaking research, including watching Deep Space 9 and giving myself the shits after eating buffalo wings, I can conclusively state that I don't fucking know.

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scifista42

Unknown date

  
IMO, very appropriate for a (mega)wad made by a kid, and actually kind of cool. Well, design is ugly and gameplay crazy. But after all, it can provide a good fun. 3/5

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Guest

Unknown date

  
This SUCKS

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Guest

Unknown date

  
A piss-poor idea that works out roughly as you'd expect.

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NuMetalManiak

Unknown date

  
judging from the haphazard texture and monster placement, as well as a story, i'd say this is a jokewad. but it isn't a good wad either. 2 stars for the lulz.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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