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Bedlam

   (29 reviews)
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About This File

Vanilla E3 replacement for doom.wad on marble/wood/caves/hell themes. No custom textures but custom music on each map. The first half takes place underground, after that you'll finally get to see the sky. The difficulty is maybe a bit higher than in original "Inferno". The project was organised by Memfis and he asked a couple of mappers to change some stuff here and there to make the episode more consistent but he tried to not limit the creativity too much so his influence shouldn't be very noticeable.


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Summer Deep

  
Layout and architecture pretty impressive and an excellent challenge overall. 4.5/5

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Lightning Hunter

  
Not a bad WAD, but there are dozens of episodes more deserving of all these 5 star ratings (check out DT3, Crusades, or Styx for some great Hell-themed Episodes). Most of these maps are small and could have been whipped up in less than a week (not much detail for most of them). They leave much to be desired in the game play department. The only exceptional map in this bunch is E3M8, with more detail and better game play than the other maps. E3M1-E3M2 and E3M9 are just filler maps. 3/5

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scifista42

  
Good and easy classic-style mapset, nothing less and nothing more. 4/5

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Magnusblitz

Unknown date

  
It's ok. The first few levels are very flat and are kinda boring, either due to lack of opposition or turning into a slogfest (here's a room with 10 cacodemons and a shotgun! have fun!). Old school feel, but lacks the zany fun behind Petersen's IWAD maps. Might just be the music, but it feels much slower compared to the IWAD E3's actiony nature. E3M6 is definitely the best level here, with its interconnected layout and use of windows.

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subject_119

Unknown date

  
I've played this one when it was in beta, really enjoyed it!

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NuMetalManiak

Unknown date

  
very old school feel for a modern wad, i actually enjoyed it as a whole.

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Zalewa

Unknown date

  
Excellent classic map pack that replaces episode 3. Despiste this being Doom 1, I never found it tedious or boring. E3M7 is notable here, being a very complex and inter-connected map but surprisingly not confusing.

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Guest

Unknown date

  
Just beat e3m3 - this is great so far, the new music fits and the levels are very solid and clean. The difficulty level is just right. Ammo is sparse, but not so much that you can't defend yourself. I'm enjoying it! - Doomkid

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Guest

Unknown date

  
Mixed bag. 31 and 32 are imho plain boring. The others have a lot of fine scenes, good ambiance, and mostly decent gameplay. 36 and 38 partially feel sort-of 'fabricated'. Too many spectres in dark areas is not original anymore. Overall: I consider this mostly as a solid work, but the original is better, especially in terms of adventurous gameplay, so 4/5. BTW E3M8:linedef 1163 has a 3-pixels height rendering problem.

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High Flyin' Ryan

Unknown date

  
This Inferno replacement was able to bring back the feelings I had when I was eight years old playing Doom for the first time. I found myself low on ammo at times and hiding from monsters that were ready to feast on my soul. The maps are well designed for anyone that wants a nostalgic Doom feeling. +5 for keeping it nostalgic, challenging, fun, and Doom.

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Guest

Unknown date

  
Excellent old school dooming. No nonsense, just classic fun gameplay, well done. 5/5. -TRRobin

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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