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Bedlam

   (29 reviews)
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About This File

Vanilla E3 replacement for doom.wad on marble/wood/caves/hell themes. No custom textures but custom music on each map. The first half takes place underground, after that you'll finally get to see the sky. The difficulty is maybe a bit higher than in original "Inferno". The project was organised by Memfis and he asked a couple of mappers to change some stuff here and there to make the episode more consistent but he tried to not limit the creativity too much so his influence shouldn't be very noticeable.


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Summer Deep

  
Layout and architecture pretty impressive and an excellent challenge overall. 4.5/5

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Lightning Hunter

  
Not a bad WAD, but there are dozens of episodes more deserving of all these 5 star ratings (check out DT3, Crusades, or Styx for some great Hell-themed Episodes). Most of these maps are small and could have been whipped up in less than a week (not much detail for most of them). They leave much to be desired in the game play department. The only exceptional map in this bunch is E3M8, with more detail and better game play than the other maps. E3M1-E3M2 and E3M9 are just filler maps. 3/5

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scifista42

  
Good and easy classic-style mapset, nothing less and nothing more. 4/5

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Magnusblitz

Unknown date

  
It's ok. The first few levels are very flat and are kinda boring, either due to lack of opposition or turning into a slogfest (here's a room with 10 cacodemons and a shotgun! have fun!). Old school feel, but lacks the zany fun behind Petersen's IWAD maps. Might just be the music, but it feels much slower compared to the IWAD E3's actiony nature. E3M6 is definitely the best level here, with its interconnected layout and use of windows.

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subject_119

Unknown date

  
I've played this one when it was in beta, really enjoyed it!

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NuMetalManiak

Unknown date

  
very old school feel for a modern wad, i actually enjoyed it as a whole.

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Zalewa

Unknown date

  
Excellent classic map pack that replaces episode 3. Despiste this being Doom 1, I never found it tedious or boring. E3M7 is notable here, being a very complex and inter-connected map but surprisingly not confusing.

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Guest

Unknown date

  
Just beat e3m3 - this is great so far, the new music fits and the levels are very solid and clean. The difficulty level is just right. Ammo is sparse, but not so much that you can't defend yourself. I'm enjoying it! - Doomkid

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Guest

Unknown date

  
Mixed bag. 31 and 32 are imho plain boring. The others have a lot of fine scenes, good ambiance, and mostly decent gameplay. 36 and 38 partially feel sort-of 'fabricated'. Too many spectres in dark areas is not original anymore. Overall: I consider this mostly as a solid work, but the original is better, especially in terms of adventurous gameplay, so 4/5. BTW E3M8:linedef 1163 has a 3-pixels height rendering problem.

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High Flyin' Ryan

Unknown date

  
This Inferno replacement was able to bring back the feelings I had when I was eight years old playing Doom for the first time. I found myself low on ammo at times and hiding from monsters that were ready to feast on my soul. The maps are well designed for anyone that wants a nostalgic Doom feeling. +5 for keeping it nostalgic, challenging, fun, and Doom.

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Guest

Unknown date

  
Excellent old school dooming. No nonsense, just classic fun gameplay, well done. 5/5. -TRRobin

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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