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Forevermore

   (15 reviews)
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4 Screenshots

About This File

One map for limit-removing ports that uses resources from Eternal Doom by TeamTNT extensively. Pretty much inspired by Eternal's works, but isn't really meant to resemble his style in any way rather than giving some small occasional hints on his trademark gameplay moves, so this inspiration is mostly ideological rather than factual. Meant to be challenging, but not insanely so.


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Zahid

  
Its a feast for slaughter map lovers which i am not...But seriously,apart plain and unimaginative progression this map focused the repetitive gameplay i.e circle strafing/camping and a cybe or spider infighting other monsters(rev mostly)..these are in general problems for a slaughter map imo.. nice looks though

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Guest

  
Screw you and your map. If it's a mindless slaughter wankfest with zero imagination or creative gameplay to interest the user, LABEL IT AS SUCH. Utter, utter garbage. And laggy as hell to boot.

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dannebubinga

  
Enough with the negativity here. It's a solid map. Looking great and challenging gameplay. What more could you ask?

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plums

Unknown date

  
Great use of Raven textures (via TNT's return resource pack). Challenging but not impossibly so, and fun enough to be worth retrying when you inevitably die over and over again.

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Guest

Unknown date

  
wonderful. but too many monsters and not enough armor.

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Rem

Unknown date

  
Really loved the majestic atmosphere and large scale architecture of this map, it gives justice to the Raven textures it uses and the gameplay will hit the spot if you're a fan of killing hordes of demons.

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Guest

Unknown date

  
Excellent example proving that use of TNT resources not automatically creates a good level. Basically map layout consists of interconnected large mostly rectangular areas. Nice decoration using the resources bring a very good ambiance. But then the simply ridiculously uninspired monster popups @ UV turns it into a completely unplayable slaughtermap. 4 for the efford - 2 for the gameplay = 2/5, and I'm going back playing ED3.

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Darch

Unknown date

  
This is an epic map, highly recommended for everyone looking for some challenging big scaled fights.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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