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Forevermore

   (15 reviews)
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4 Screenshots

About This File

One map for limit-removing ports that uses resources from Eternal Doom by TeamTNT extensively. Pretty much inspired by Eternal's works, but isn't really meant to resemble his style in any way rather than giving some small occasional hints on his trademark gameplay moves, so this inspiration is mostly ideological rather than factual. Meant to be challenging, but not insanely so.


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Zahid

  
Its a feast for slaughter map lovers which i am not...But seriously,apart plain and unimaginative progression this map focused the repetitive gameplay i.e circle strafing/camping and a cybe or spider infighting other monsters(rev mostly)..these are in general problems for a slaughter map imo.. nice looks though

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Guest

  
Screw you and your map. If it's a mindless slaughter wankfest with zero imagination or creative gameplay to interest the user, LABEL IT AS SUCH. Utter, utter garbage. And laggy as hell to boot.

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dannebubinga

  
Enough with the negativity here. It's a solid map. Looking great and challenging gameplay. What more could you ask?

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plums

Unknown date

  
Great use of Raven textures (via TNT's return resource pack). Challenging but not impossibly so, and fun enough to be worth retrying when you inevitably die over and over again.

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Guest

Unknown date

  
wonderful. but too many monsters and not enough armor.

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Rem

Unknown date

  
Really loved the majestic atmosphere and large scale architecture of this map, it gives justice to the Raven textures it uses and the gameplay will hit the spot if you're a fan of killing hordes of demons.

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Guest

Unknown date

  
Excellent example proving that use of TNT resources not automatically creates a good level. Basically map layout consists of interconnected large mostly rectangular areas. Nice decoration using the resources bring a very good ambiance. But then the simply ridiculously uninspired monster popups @ UV turns it into a completely unplayable slaughtermap. 4 for the efford - 2 for the gameplay = 2/5, and I'm going back playing ED3.

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Darch

Unknown date

  
This is an epic map, highly recommended for everyone looking for some challenging big scaled fights.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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