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Forevermore

   (15 reviews)
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4 Screenshots

About This File

One map for limit-removing ports that uses resources from Eternal Doom by TeamTNT extensively. Pretty much inspired by Eternal's works, but isn't really meant to resemble his style in any way rather than giving some small occasional hints on his trademark gameplay moves, so this inspiration is mostly ideological rather than factual. Meant to be challenging, but not insanely so.


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Zahid

  
Its a feast for slaughter map lovers which i am not...But seriously,apart plain and unimaginative progression this map focused the repetitive gameplay i.e circle strafing/camping and a cybe or spider infighting other monsters(rev mostly)..these are in general problems for a slaughter map imo.. nice looks though

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Guest

  
Screw you and your map. If it's a mindless slaughter wankfest with zero imagination or creative gameplay to interest the user, LABEL IT AS SUCH. Utter, utter garbage. And laggy as hell to boot.

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dannebubinga

  
Enough with the negativity here. It's a solid map. Looking great and challenging gameplay. What more could you ask?

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plums

Unknown date

  
Great use of Raven textures (via TNT's return resource pack). Challenging but not impossibly so, and fun enough to be worth retrying when you inevitably die over and over again.

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Guest

Unknown date

  
wonderful. but too many monsters and not enough armor.

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DeathevokatioN

Unknown date

  
Really loved the majestic atmosphere and large scale architecture of this map, it gives justice to the Raven textures it uses and the gameplay will hit the spot if you're a fan of killing hordes of demons.

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Guest

Unknown date

  
Excellent example proving that use of TNT resources not automatically creates a good level. Basically map layout consists of interconnected large mostly rectangular areas. Nice decoration using the resources bring a very good ambiance. But then the simply ridiculously uninspired monster popups @ UV turns it into a completely unplayable slaughtermap. 4 for the efford - 2 for the gameplay = 2/5, and I'm going back playing ED3.

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Darch

Unknown date

  
This is an epic map, highly recommended for everyone looking for some challenging big scaled fights.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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