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Doom 2 In Name Only

   (102 reviews)
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4 Screenshots

About This File

Imagine a world where Doom II was never released, and the only information that ever came to light was the level titles. Then imagine that nearly 20 years later, some people decided to make some levels based on how they interpreted the level name. Those very levels are in this WAD file.


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Guest

Unknown date

  
I dont get the hype for this one. It's average for the most part, no masterpieces but also no really bad maps. Typical example of "not as good as fanboys say, not as bad as haters say".

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Jaws In Space

Unknown date

  
This is a real mixed bag, while there are good maps, they are far outweighed by the bad. One really sees the problem with doing realistic locations like this when looking at maps 4, 22, & 26 which are just really stringy levels that are pretty boring to play. I see quite a few new mappers here & the lack of quality really shows on their maps. The good maps here are 1, 2, 3, 14, 15, 19, 20, 28, & 31. There are other maps that have good ideas, but not enough to make them really stand out.

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Guest

Unknown date

  
Thanks! Just been playing this on my iPad via Gameception from the app store! Great stuff!

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Guest

Unknown date

  
They are not FAR outweighed, it is perhaps an even mix, cannonball always delivers for instance. Can't complain about most of the smaller levels either, it's some of the larger ones that don't hold up as well (but not all). I'd say worth downloading to at least see the concept and play maps from the better authors. (I think bruce, cb, Egregor, an_mutt, mouldy, ProcessingControl, and Xaser for instance definitely worth following the work of.)

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Guest

Unknown date

  
A very interesting map pack, while quality varies, at worst it is "acceptable". Its something that typically feels "awesome", even if map detail might not be the best at points, and sometimes perhaps the gameplay; the ideas themselves are incredibly unique and worth a look.

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Guest

Unknown date

  
The description above sounds like what might happen when a bunch of doomers sit around too much weed lol... Some gems in there but some maps really drag. Most are ok, though some annoying traits do pop up (all those awkward cybie fights with poor cover/motion do get tedious, for example). Couldn't get map 07 to play with GZ+Brutal no matter what i did with the settings, big downer. Gameplay wise, you're definitely getting pounded on!(up my alley). Overall a worthy effort, though no classic. 3.5/5

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Guest

Unknown date

  
I don't know where you guys found bad maps in here. At worst, there's a few mediocre ones. IMO, thanks to the concept, almost every map stands out and is atmospheric, memorable and interesting, unlike when mappers focus on the gameplay, almost ignoring other aspects such as making a map interesting for those of us who aren't satisfied by gameplay alone. Sure, it may be polished and play well, but at the end of the day it's forgettable. This wad I will remember for a long time, and will certainly replay.

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Guest

Unknown date

  
It is not as good as you might think. The levels just are bland, not fun to play, unnecessarily long. The most disappointment i got from MAP07 - Dead Simple. It SHOULD be simple.

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NightFright

Unknown date

  
I was eagerly awaiting the release of this Doom II reimagination. The idea of the project was great, but if more than 50% of all levels aren't fun, the whole thing is a loss. IMHO, some of the maps also simply were dragging on for too long. Eventually, around maybe map 19, I called it a day. It's a pity for the roughly one third of the pack that was OK - a "best of" wad with just those contributions (Jaws In Space mentioned them pretty much) might be a good idea still.

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Guest

Unknown date

  
Should have stayed in name only.

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joe-ilya

Unknown date

  
More then a half of these maps sucks, most of them are just tedious. If you download this be sure to play MAP01-MAP03 MAP14-MAP16 MAP19-MAP21 MAP31 MAP32 2 stars because of the other maps.

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Guest

Unknown date

  
Great wad, but some maps didn't feel executed properly. Still fun to blast through, gave me a challenge :)

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richter3456

Unknown date

  
Yeah, it's a mixed bag but I enjoyed the majority of the maps.

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Guest

Unknown date

  
I think the team should have spent a little more time polishing this. There were a couple of levels with progress-breaking issues (7 and 34 in GZDoom for me under Doom compatibility even with infinitely tall actors enabled) and some of the levels dragged on too long. Still, it's not all bad and I look forward to seeing Ultimate Doom in name Only. 3/5 stars from me.

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plums

Unknown date

  
Congrats guys, it was a long haul but you persevered. Awesome set of maps with a great concept.

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Guest

Unknown date

  
Very interesting concept, glad to see it was well executed.

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Guest

Unknown date

  
This is Very worthy of a Cacaward !!!

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Guest

Unknown date

  
LOVE this wad, awesome.

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Doomkid

Unknown date

  
I don't know why this is getting so much hate. People, your standards are too high. It's always nice seeing a community wad make it out the finish line. 3.5

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Guest

Unknown date

  
I was expecting this to be a really great mapset...and ended up a little disappointed. I haven't played all of it yet; I've currently played up to map 8. The maps were generally okay, but a few were just terrible. The Crusher was an awful, boring map. Dead Simple was atrocious...obscene numbers of Revenants and Arch-Viles, and triangles everywhere, this map was just one big tedious eyesore. Hopefully some of the later maps will be better. I rate it 3/5 so far, pretty average, with a few duds.

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Guest

Unknown date

  
I fell asleep on map 19. It was just to big and TOO MUCH OF THE SAME OVER AND OVER. Same with map 15. I think on either 17 or 18 there was a hallway where 8 barons of hell pop up on the left and right and the doors get closed. I got stuck in that hallway. The doors wouldn't open. There were some cool level designs, like map 31 for example. Overall it's alright.

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Guest

Unknown date

  
Congratulations you managed to achieve the most amazing mark of mapping achievement one can get. You managed to make Doom not fun to play :) Also, Crusher and Dead Simple for worst maps ever award please.

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Guest

Unknown date

  
This project shows a huge lack in quality control. Map 7 breaks any sense of progression in the mapset and even the better maps didn't wow me in any sense. This would have been 3/5 if it didn't have some of the most god-awful maps i've played in any mapset. Map 31 is a must play. It's worth downloading D2INO just for wolfenstein.

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  • File Reviews

    • By Erick · Posted
      There's definitely some ideas put into use here, but the result is rather sloppy. You start off with three teleporters in the first room, so going in blindly, I couldn't tell if I had to take one teleporter first or if I can complete the level in any (almost) order. To sum it up, you have to go through these teleporters in a linear order to complete the level, otherwise you'll be greet you with locked doors that serve to remind you that you're going the wrong way. The level itself isn't overly confusing, but coming in the gauntlet room unprepared left a sour impression.   The majority of rooms are spacious and not very pleasing to look at. You'll see big open rooms with dirt and marble textures placed throughout, and aside of the pentagram room with Spectres and an Arch-Vile at the center, the map just boils down to big rooms and hallways you can run past through. With good use of powerups, you can get by most threats without an issue. There's some bits of carnage, but the overall gameplay feels plain.
    • By Erick · Posted
      Decent 1994 WAD with some alright use of textures and nice swarm of monsters when you hit all the switches at the center part of the level. It's pretty standard as far as gameplay goes, it has a few optional areas you can go to but otherwise, it's short and linear. Compared to many other levels around the time, this isn't too bad.
    • By MuratMikal · Posted
      There're some obnoxious counter intuitive puzzles along the way but that aside it's a fair megawad. The maps are well made and the overall difficult is in the right spot for me.
    • By Player Lin · Posted
      Unless the author intended made this map looks like his(?)/someone's nightmare then I think it's fine to use Nazis-themes textures and monsters but I'm not sure...firstmap? Okay...     I feel the final battle just boring because you can just using BFG9000 to clear the whole room without any problems(unless you wasted all of your cell ammo)...even the custom monster can't hold it.   Texturing just not good but I think it can be improved, I would like see more if the author still making DooM levels...2/5
    • By Player Lin · Posted
      It's not a bad map, but nothing so special, no idea should this be a ZDooM-needed map...   But whatever...it's a decent map to me, just a little hard in beginning but after that(well, at least megasphere provided, just come back later after you have more stuff to deal with those barons and knights), nobody would has problems to blast through the level. Yeah, some may found this map boring but I'm fine with that...3/5
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