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Urban Escape

   (9 reviews)
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4 Screenshots

About This File

A 3.5-hour speed map for WildWeasel's birthday which takes you out a "fire escape", let's you leap off of a roof, fight it out in a street segment and then back indoors to an exit. Pretty linear and easy, but that's speed mapping for you!


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BaraKornel

  

Looks great, gameplay is decent, loved the atmosphere.

 

It is short, but the replay value is quite high.

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Guest

Unknown date

  
4-minutes level with quite simple map layout. Not too bad, given it's been built in 3.5 hour, but nothing to wake me up for. Gameplay @ UV is not difficult at all, at the end just jump down & let the resulting infight do most of the cleanup. Overall: 2/5 + 1 for the short build time, so small 3/5.

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cs99cjb

Unknown date

  
I completed it in under four minutes but it took me at least five or six attempts. Success depends a lot on how alert the chaingunners are. Ammo is very very tight on UV skill level. I found myself punching cacodemons and desperately attempting to provoke infighting between an arachnotron and a baron of hell. This would become incredibly irritating if the map were bigger, but luckily it isn't: I escaped.

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Guest

Unknown date

  
A fun couple of minutes, but unimpressive and entirely forgettable. An okay map by a good author, his other more recent work is much more worth your attention.

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
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