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Urban Escape

   (9 reviews)

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4 Screenshots

About This File

A 3.5-hour speed map for WildWeasel's birthday which takes you out a "fire escape", let's you leap off of a roof, fight it out in a street segment and then back indoors to an exit. Pretty linear and easy, but that's speed mapping for you!


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BaraKornel

  

Looks great, gameplay is decent, loved the atmosphere.

 

It is short, but the replay value is quite high.

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Guest

Unknown date

  
4-minutes level with quite simple map layout. Not too bad, given it's been built in 3.5 hour, but nothing to wake me up for. Gameplay @ UV is not difficult at all, at the end just jump down & let the resulting infight do most of the cleanup. Overall: 2/5 + 1 for the short build time, so small 3/5.

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cs99cjb

Unknown date

  
I completed it in under four minutes but it took me at least five or six attempts. Success depends a lot on how alert the chaingunners are. Ammo is very very tight on UV skill level. I found myself punching cacodemons and desperately attempting to provoke infighting between an arachnotron and a baron of hell. This would become incredibly irritating if the map were bigger, but luckily it isn't: I escaped.

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Guest

Unknown date

  
A fun couple of minutes, but unimpressive and entirely forgettable. An okay map by a good author, his other more recent work is much more worth your attention.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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