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Shadows of Chronos

   (43 reviews)
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6 map hub for Hexen based around the world of Chronos. Story


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Meddy

  

Short, but pretty well done. The best custom Hexen levels I played so far.

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[McD]James

  

I would have given this 5 stars if it weren't for the endlessly respawning enemies. Why was this ever a thing in Hexen? It doesn't make the game harder, it's just really annoying. 

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whirledtsar

  

An adventure across 6 highly atmospheric, well-designed, & interconnected maps. You'll visit each branch of the hub many times, each time unveiling a large new section to explore. The puzzles/progression are well-designed, and I never once got stuck/lost. Typically soon after receiving an item, you unlock a shortcut to where you need to use it, which is great design. The architecture is detailed and impressive, and is aided by some new textures from Hexen 2 (underrated game by the way). Also it's vanilla-compatible (a bit rare for modern Hexen hubs), which is a boon for users of Chocolate Hexen. Just all around excellent.

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129thVisplane

  
Quality Hexen wad. Loved the visuals. Even got lost in it for hours just like in the iwad. 5/5

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Grain of Salt

  
An excellent set of "classic"-themed hexen maps. Despite the creator's apparent mixed feelings(?), the gameplay, visuals and atmosphere are all very high quality, and it's just fun to play. Some new music and textures has been used (all from Hexen 2, I think?) but used sensibly alongside the vanilla resources. Getting to the portal at the end of MAP01 actually reminded me how exciting it was to find portals when I first played Hexen, as a tiny child. I just wish there was more.

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DeathevokatioN

  
Amazing work! I loved exploring through this hub. :)

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Guest

  
Now that is how you do a Hexen hub!

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Guest

  
Absolutely amazing wad!

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Guest

Unknown date

  
Only two major "flaws". 1: it's "just" one hub. 2: we'll have to wait another year or two till someone creates another piece of new content for Hexen.

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Guest

Unknown date

  
Excellent hub! Also, thank you for not tying your wad to a specific source port.:)

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Guest

Unknown date

  
Keep on running the good HEXEN Hubs. Fantastic one !!!

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Guest

Unknown date

  
Wow, exquisite work!!!! The flow was perfect, the architecture grand, and some creatuve use of 'shifting the Earth' as it were....

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plums

Unknown date

  
Best Hexen wad I have seen. A must-play for any fans of the game.

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Guest

Unknown date

  
Am impressive Hexen hub. Probably among the best 3 or 5 Hexen pwads.

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Guest

Unknown date

  
New heXen wad??? Now that's rare! And well designed and finishable! Most heXen wads I download are uncompleted. This borrows textures from heXen II as well. 4 stars simply for being for heXen, +1 for being awesome!

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Guest

Unknown date

  
Excellent, up there with LilWhiteMouse's Wolfen as one of the best wads for Hexen. 100% must-play if you're a fan of this game.

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Guest

Unknown date

  
Good hub, but I found a bug, you can get the blue emerald by jumping on the statues, and finish it very soon.

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Zalewa

Unknown date

  
Excellent, action packed Hexen WAD. The final boss fight can bug out if you kill all bosses with a single blow.

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MTrop

Unknown date

  
Well done, Kaiser. Thoroughly enjoyed this one. We need more Hexen hubs, these days.

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sgtcrispy

Unknown date

  
Damn fine Hexen hub. Damn fine indeed.

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  • File Reviews

    • By A.H. Sankhatayan · Posted
      Seej is another early slaughtermap from Dario Casali. With roughly 1000 monsters, it surpasses both Punisher and Go 2 It.    Unlike Punisher, Seej manages to keep up its pace. The more open layout and better monster combinations make infighting much less viable and there aren't many safe spots. The item placement is also much more thought out, you actually have to explore the level to find weapons. Powerups and health are also more scarce.    The only time the level slows down is once you clean up most of the 300+ initial monsters, but then you start progressing trough it and Seej pulls its greatest trick. Schutzstaffel! If you are familiar with Dario's Requiem Map23, you'll immediately know what this means. The ghost monster setup is really similar to Requiem, they even both come out from some sort of Blood Fountain. I'm a big fan of using ghost monsters, and they are very effective here. From then, until the very end, Seej never lets down.   The level isn't very nice to look at, since 90% of it is the same brown brick texture, even though the architecture is pretty nice. Although, once you start killing, all the corpses laying around add a lot of colour to the map :)    Overall, Seej is worth playing both as a fun slaughtermap and for its historical value.    
    • By A.H. Sankhatayan · Posted
      Punisher is pretty much Dario Casali's version of Go 2 It.    From the start, the map seems to have more 2 it. The monster count is three times higher, you start getting attacked right away and there seem to be Pain Elementals everywhere. The problem is, once you gain a footing, the levels becomes much easier than Go 2 It. Monster Placement here is very haphazard, meaning that even with fever power-ups, you shouldn't have a problem. This also results in lot of infighting and not the good kind. Most of the population just kill each other even before you get 2 them. Punisher has one last trick up its sleeve though, and that is releasing a load of archviles once you progress far enough, which thankfully makes the map much more challenging again.    Overall, it's a good early slaughtermap. I think it looks better than Go 2 It, but the gameplay in its middle gets too easy, as the monster placement isn't as good as Go 2 It. Then again, it was built in 2 hours.   Punisher is still entertaining and worth playing if you like Go 2 It and want to see Dario's take on the concept.    Also, it has not new music so I suggest throwing some custom midi at it. 20 minutes of D_RUNNIN can't be good for your health.
    • By Zirtonic · Posted
      An all killer no filler wad with a novel color palette and fitting synth soundtrack. The first 3 levels fly by (in a good way) and the 4th is a beast of a closer with just over 500 demons to murder. The level design is open and begs to be properly routed/optimized, and looping back to previous areas is well implemented and feels natural. It's not a difficult map set by any means—you'll probably beat each map on your first playthrough—so don't be afraid to let loose with your weapon of choosing.   5/5, this wad accomplished what it wanted to.
    • By Boomslang · Posted
      holy fucking shit, was this made by some schizophrenic furry or something? why do the enemies spew quotes from movies, why is THE FUCKING STARSHIP ENTERPRISE AN ENEMY!? most of the sprites are unfinished and crappy, the level design is boring and bland, It's like somebody copied and pasted my first doom level over and over again for 3000 maps. i could only get to level 10 before i had enough.
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