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Shadows of Chronos

   (43 reviews)
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6 map hub for Hexen based around the world of Chronos. Story


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thestupidmeddy

  

Short, but pretty well done. The best custom Hexen levels I played so far.

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[McD] James

  

I would have given this 5 stars if it weren't for the endlessly respawning enemies. Why was this ever a thing in Hexen? It doesn't make the game harder, it's just really annoying. 

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whirledtsar

  

An adventure across 6 highly atmospheric, well-designed, & interconnected maps. You'll visit each branch of the hub many times, each time unveiling a large new section to explore. The puzzles/progression are well-designed, and I never once got stuck/lost. Typically soon after receiving an item, you unlock a shortcut to where you need to use it, which is great design. The architecture is detailed and impressive, and is aided by some new textures from Hexen 2 (underrated game by the way). Also it's vanilla-compatible (a bit rare for modern Hexen hubs), which is a boon for users of Chocolate Hexen. Just all around excellent.

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129thVisplane

  
Quality Hexen wad. Loved the visuals. Even got lost in it for hours just like in the iwad. 5/5

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Grain of Salt

  
An excellent set of "classic"-themed hexen maps. Despite the creator's apparent mixed feelings(?), the gameplay, visuals and atmosphere are all very high quality, and it's just fun to play. Some new music and textures has been used (all from Hexen 2, I think?) but used sensibly alongside the vanilla resources. Getting to the portal at the end of MAP01 actually reminded me how exciting it was to find portals when I first played Hexen, as a tiny child. I just wish there was more.

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DeathevokatioN

  
Amazing work! I loved exploring through this hub. :)

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Guest

  
Now that is how you do a Hexen hub!

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Guest

  
Absolutely amazing wad!

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Guest

Unknown date

  
Only two major "flaws". 1: it's "just" one hub. 2: we'll have to wait another year or two till someone creates another piece of new content for Hexen.

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Guest

Unknown date

  
Excellent hub! Also, thank you for not tying your wad to a specific source port.:)

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Guest

Unknown date

  
Keep on running the good HEXEN Hubs. Fantastic one !!!

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Guest

Unknown date

  
Wow, exquisite work!!!! The flow was perfect, the architecture grand, and some creatuve use of 'shifting the Earth' as it were....

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plums

Unknown date

  
Best Hexen wad I have seen. A must-play for any fans of the game.

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Guest

Unknown date

  
Am impressive Hexen hub. Probably among the best 3 or 5 Hexen pwads.

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Guest

Unknown date

  
New heXen wad??? Now that's rare! And well designed and finishable! Most heXen wads I download are uncompleted. This borrows textures from heXen II as well. 4 stars simply for being for heXen, +1 for being awesome!

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Guest

Unknown date

  
Excellent, up there with LilWhiteMouse's Wolfen as one of the best wads for Hexen. 100% must-play if you're a fan of this game.

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Guest

Unknown date

  
Good hub, but I found a bug, you can get the blue emerald by jumping on the statues, and finish it very soon.

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Zalewa

Unknown date

  
Excellent, action packed Hexen WAD. The final boss fight can bug out if you kill all bosses with a single blow.

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MTrop

Unknown date

  
Well done, Kaiser. Thoroughly enjoyed this one. We need more Hexen hubs, these days.

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sgtcrispy

Unknown date

  
Damn fine Hexen hub. Damn fine indeed.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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