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Abyssal Speedmapping Sessions: Session 6

   (11 reviews)
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9 Screenshots

About This File

11 maps made during the sixth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Instead of themes, each player had a choice of 3 DeHackEd monsters they could use in their maps:

- Rocket Zombie - Afrit - Arachnophyte Alfonzo used the Alfonzo Treatment and JMickle made 2 maps in the 2 hours provided.


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Guest

Unknown date

  
MEH.

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Zalewa

Unknown date

  
MAP01, MAP06, MAP09, MAP10, MAP11 - crap. Everything else ranges between decent and awesome. It's a very good WAD if you skip the mentioned maps.

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Tuxlar

Unknown date

  
The good maps were actually pretty good, but maps 6, 9, and 10 seem skippable. 11 is mandatory, however!

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Walter confetti

Unknown date

  
That was a nice mapset, too bad the new monsters crashes on prboom on complevel 9....

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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