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Pirate Doom

   (108 reviews)
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11 Screenshots

About This File

Pirate Doom! A GZDoom TC with:

- 18 maps of good old runnin' and gunnin' action;

- eye patches, bandannas, beards and mustaches for all Doom monsters;

- cutlass, flintlock, cannons and other rusty weapons;

- cool caribbean music;

- compatible with any mapset;

- cooperative and deathmatch modes fully implemented;

- Ships, islands, treasures and rum.


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Katamori

  
Literally perfect.

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blod

  
It is just... just... KARRRAMBAH!!!

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Guest

  
i like it. very coooooooooool!!!!!!! !11111111111

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Guest

  
This is the best of the best.1000 stars for the author(s).

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Guest

  
One of the best partial conversion mods ever. Very unique, and very nearly perfectly done.

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Guest

  
yaarrrrrr

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Guest

  
SUUUUUPER WAD!!!!!!!!!!!!!!

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Guest

Unknown date

  
Didn't like it.

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Guest

Unknown date

  
I really like this new trend of whimsical, colorful TCs. This is really fun, gorgeous looking and polished TC, hopefully we can expect same from HocusDoom, Golden Souls and Adventures of Square once the get released.

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Guest

Unknown date

  
I sure did like it.:)

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Jaws In Space

Unknown date

  
This wad is truly one of the great TC's, & easily deserved it's 2013 Cacoward. Heavily inspired by the Monkey Island series of games, this wad takes the player across a variety of pirate themed levels to include a portside town, a sunken ship, & a cave of treasures among many other wonderful places. The monsters each dressed in a different pirate costume add to the fun as they shout pirate jargon as they fill you full of lead. Definitely a must see for anyone who calls them self a true Doomer.

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Guest

Unknown date

  
I love it. Great levels

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Guest

Unknown date

  
Third time I'm replaying this, didn't even know it got yet another map. Truly majestic TC, I'm really glad it's finally (and kinda sad because this means author consider it is finished, so no more new maps and weapons:( ).

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Guest

Unknown date

  
I have to say, one of the best TC's made to date.....its got my vote for a Caco. Over 9000/5

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NuMetalManiak

Unknown date

  
so many abstract ideas in this TC that it deserves full praise. the cutlass is a very good melee weapon on a lot of enemies, and the flying hats from dead enemies were hilarious. very replayable.

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Doomkid

Unknown date

  
An excellent WAD. Genuis mapping and graphic edits - I used this to get my friend into Doom, it's that good. Play this thing and share it around!

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Dime

Unknown date

  
High quality from start to finish with virtually no letdowns among the set.

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Guest

Unknown date

  
10/10

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Voltcom9

Unknown date

  
The best WAD I've seen in a long time.

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Zalewa

Unknown date

  
Legendary WAD. Difficulty in coop on UV is ridiculous but this is still a 5/5.

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Guest

Unknown date

  
The best WAD I've seen in a long time.

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damned

Unknown date

  
Legendary. I loved it from the first map to an epilog. Great new sprites, weapons, scripting, maps, humour... Just try it! 5/5 - Damned

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Guest

Unknown date

  
Played a lot of wads, but this one is in my top 5. Kudos!

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Guest

Unknown date

  
Pirates just don't fit Doom.

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Guest

Unknown date

  
They do, perfectly.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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