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Pirate Doom

   (108 reviews)
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11 Screenshots

About This File

Pirate Doom! A GZDoom TC with:

- 18 maps of good old runnin' and gunnin' action;

- eye patches, bandannas, beards and mustaches for all Doom monsters;

- cutlass, flintlock, cannons and other rusty weapons;

- cool caribbean music;

- compatible with any mapset;

- cooperative and deathmatch modes fully implemented;

- Ships, islands, treasures and rum.


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Katamori

  
Literally perfect.

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blod

  
It is just... just... KARRRAMBAH!!!

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Guest

  
i like it. very coooooooooool!!!!!!! !11111111111

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Guest

  
This is the best of the best.1000 stars for the author(s).

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Guest

  
One of the best partial conversion mods ever. Very unique, and very nearly perfectly done.

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Guest

  
yaarrrrrr

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Guest

  
SUUUUUPER WAD!!!!!!!!!!!!!!

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Guest

Unknown date

  
Didn't like it.

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Guest

Unknown date

  
I really like this new trend of whimsical, colorful TCs. This is really fun, gorgeous looking and polished TC, hopefully we can expect same from HocusDoom, Golden Souls and Adventures of Square once the get released.

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Guest

Unknown date

  
I sure did like it.:)

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Jaws In Space

Unknown date

  
This wad is truly one of the great TC's, & easily deserved it's 2013 Cacoward. Heavily inspired by the Monkey Island series of games, this wad takes the player across a variety of pirate themed levels to include a portside town, a sunken ship, & a cave of treasures among many other wonderful places. The monsters each dressed in a different pirate costume add to the fun as they shout pirate jargon as they fill you full of lead. Definitely a must see for anyone who calls them self a true Doomer.

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Guest

Unknown date

  
I love it. Great levels

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Guest

Unknown date

  
Third time I'm replaying this, didn't even know it got yet another map. Truly majestic TC, I'm really glad it's finally (and kinda sad because this means author consider it is finished, so no more new maps and weapons:( ).

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Guest

Unknown date

  
I have to say, one of the best TC's made to date.....its got my vote for a Caco. Over 9000/5

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NuMetalManiak

Unknown date

  
so many abstract ideas in this TC that it deserves full praise. the cutlass is a very good melee weapon on a lot of enemies, and the flying hats from dead enemies were hilarious. very replayable.

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Doomkid

Unknown date

  
An excellent WAD. Genuis mapping and graphic edits - I used this to get my friend into Doom, it's that good. Play this thing and share it around!

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Dime

Unknown date

  
High quality from start to finish with virtually no letdowns among the set.

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Guest

Unknown date

  
10/10

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Voltcom9

Unknown date

  
The best WAD I've seen in a long time.

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Zalewa

Unknown date

  
Legendary WAD. Difficulty in coop on UV is ridiculous but this is still a 5/5.

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Guest

Unknown date

  
The best WAD I've seen in a long time.

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damned

Unknown date

  
Legendary. I loved it from the first map to an epilog. Great new sprites, weapons, scripting, maps, humour... Just try it! 5/5 - Damned

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Guest

Unknown date

  
Played a lot of wads, but this one is in my top 5. Kudos!

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Guest

Unknown date

  
Pirates just don't fit Doom.

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Guest

Unknown date

  
They do, perfectly.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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