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Triplex

   (12 reviews)
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5 Screenshots

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3 quite elaborate maps, prepare for some surprises in terms of new monsters.


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printz

  

This is a set of three maps by author @Memfis. They're all in Plutonia style and have new music, monsters and items. They're very hard on UV and author didn't bother with skill levels, so the only way to make it easier is ITYTD, which is still quite challenging. All the maps are wonderfully non-linear, and the way traps are set up means that you'll never go into a routine.

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Guest

  
Really not bad maps, but I don't get the very high rating. The visual style isn't great, the monster placement seems rather random, but makes for a challenging play and the new monsters nothing we having seen before. Personally I didn't enjoy playing the maps that much, but it's good craftsmanship for sure. Just not 5/5 material...

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JCB

  
Memfis you're damn good!

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Zalewa

Unknown date

  
I give this 5 stars, but I think that it's annoyingly difficult, at least in multiplayer Survival UV. I don't know if single is any easier.

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scifista42

Unknown date

  
Challenging gameplay, great design, good use of new monsters. I wished much more of it in 1 wad. :) Seriously, Memfis makes pretty great maps. Voted 5/5. The only downside is absence of difficulty settings.

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Guest

Unknown date

  
Props to Memfis for finally doing this (all his maps), they are almost all 4 or higher material and I'm not going to mark every one but he deserved his cacoward last year if not for Kuchitsu alone then for all if work over the years and. In fact it's a bit a shame he hasn't been Mapper of the Year, but I guess he's a bit 'under the radar' at times, even though he doesn't deserve to be.

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  • File Reviews

    • By printz · Posted
      This is a level for giants. Everything is huge, in all directions. But the giants aren't home, so it's you with the undead warrior mice. Like in "Jack and the Beanstalk", the theme is clouds or more precisely flying: there are very many wings of wrath, which you'll actually need, because sometimes you may get stuck in some balcony with no way out. Start over if you run out of wings or chaos devices and you're stuck.   For the most part I could not find weapons, so I heroically tysoned my way with the elvenwand, gauntlets and staff (yes, that's useful too even if you have the gauntlets). However, it turned out that a weapon is available near the start.   I couldn't find the exit so I gave up. It turned out it exists, but its access door is activated by a switch kilometers away.   Due to all this, the level is rather boring and annoying to play. It may be a deathmatch level for ants.
    • By printz · Posted
      An interesting level because it uses textures from other games, including Doom! However, it's not that hard or long.
    • By printz · Posted
      This seems to be a deathmatch map lightly fitted for single player. Despite the attempts for scary sounds and effects, the map is too easy, empty and free to exit.
    • By printz · Posted
      This level is pretty high quality, with good attention to detail and pacing. It's not very hard or heavy on opposition though, though you may still be glad you have items in the inventory once in awhile. The problem with this level is the rather confusing progression. It can be solved if you take your time to check the automap for clues, but won't work if you're impatient or in lack of time.   HINT: at one point you'll encounter a small wooden door behind a priest bas-relief hidden door. There's no clue whatsoever, but that door needs to be shot to open! I had to open the editor to find that out, as no information got provided about that.
    • By printz · Posted
      This wad seems to be a compilation. Anyway, here goes the per-level reviews: An average dock level. Water hurts. There's an unusual way to wade through this water to open some barriers. Overall pretty blocky and not that well done. It's plagued by REJECT errors causing most monsters to be passive against you. A dungeon level made of copy-pasted layouts. Overall much better and more slaughter-like than the previous map. Relies on switches and passages for the greatest part. An even better and much harder level. This one involves some wicked layouts of passages and lifts, and uses symmetry to its advantage. Overall, some super challenging levels but not very strongly structured, rather on the more abstract side.
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