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Garbage

   (10 reviews)
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7 Screenshots

About This File

This was like an attempt to make ugly 90s maps. But we failed. We failed, guys.


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joe-ilya

  
It's fun, but why would you upload something you don't like?

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scifista42

Unknown date

  
These maps play great, even if they're seemingly old-like. There's something modern and mature in them - in fact, they were made in 2013 by a competent designer. They're structured well and don't have any of those totally unintuitive annoyances or totally unprofessional ugly architecture that old wads had. 4 stars.

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cs99cjb

Unknown date

  
Not total garbage but has awful music and some garbage puzzles: I never found the yellow key - I cheated and I won't be the only one. I don't know whether it's possible to get the red key legitimately and don't care either. It's a pity.

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Zalewa

Unknown date

  
I disagree. These maps are unintuitive and annoying at times, especially MAP02. MAP01 is okay.

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Guest

Unknown date

  
:lol: I disagree: attempt succeeded absolutely for gameplay :yes:. And it does not look good either. Map02 clearly suffers from the 'not tested' syndrom. Overall: except for the attempt being funny, it does not have any additional value, so actually is WOT. 3/5 for a hopefully one-time efford ;). @ ^^: yellow key is easy. Use GDB if you want to find-out why the red key cannot be reached without jumping.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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