Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Plutosis

   (10 reviews)
Sign in to follow this  

Guest

8 Screenshots

About This File

4 maps for Plutonia.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

GarrettChan

  

No saving, UV, continuous (but I pretty much died at least once every single map, so like pistol start 1.5)

Port: GLBoom+ 2.5.1.4 -complevel 4

Total IGT: 0:36:38

Personal Difficulty Evaluation: 0.9 (1 = Plutonia, 2 = Ancient Aliens)

Personal Rating: 6.9 (Round up to like 4 stars)

 

A short mapset with Plutonia aesthetic and design. All maps contain less than 100 kills, but the traps are actually pretty nasty. I would say the difficulty is above average of Plutonia, with not too much resource to work around.

 

The most deadly parts are Arch-vile traps. Most of these traps have the player surrounded by many directions, so maybe you need to pick between hitting by Arch-vile and hitting by something else. Even though some of them you can quickly escape to the previous room, mostly it's a long way, so it's not very easy to perform.

 

The gaps for the player to jump are a little bit to wide in my opinion. There's one jump on Map04, I have to use SR50 to make it. Probably you can make it with SR40, but it is pretty precise. Also, there's a trap on Map04 that the floor doesn't correctly raise and you can drop down there and stuck. With these, 0.1 is subtracted from the rating.

 

Spoiler

As rd said, that crate room on Map02 is pretty cute, as a nice reference to Plutonia Map01.

 

Share this review


Link to review
baja blast rd.

· Edited by ‹rd›

  

4 maps = 4 stars

 

...

 

I just wanted to say that. It's more like 3.5/5. 

 

Compared to Plutonia, Plutosis is quieter and more ruminative, with a lot of silence and trekking through empty spaces en route to the next (often devious) trap. Despite the lowered bombast, these small maps (average monster count = 63) feel just as harsh. The scarce health gives you a much slimmer margin for error. Hitscanners lurk and think you owe them money. Memfis's archviles are deathly afraid of rejection, appearing only when they have you fenced-in for awkward small talk.

 

I found a lot of the traps cool because they set up interactions you can employ specific 'moves' against. Instead of just generalized tactical tests like "can you fight two revenants on a bridge?" or "can you quickly read a mixed-species reveal and react with good target prioritization?" -- which there is still plenty of -- you're sometimes rewarded by noticing that an arachnotron can be weaponized to distract an archvile you're given tenuous cover from, or something like that. 

 

The layouts try to be clever and interlace in smart ways (it's that sort of thing where your first visit to a room might be on ground level and involve battling monsters on ledges, and your second visit might use those ledges as part of a completely different path). Scale and objective placement seem misjudged, though, so I don't think that worked amazingly. Did a lot of silent backtracking over spacious expanses because I got to a key door/switch way over on one side before I had the key. Those sorts of lulls would have played out smoother in a mapset with a stronger focus on incidental combat or aesthetics. 

 

Oh yeah, in one map there is a

Spoiler

random Congo-styled crate room that looks nothing like the surrounding map, which is obviously there for laughs. Cute. 

 

Share this review


Link to review
Scotty

  

Solid set of old school Plutonia maps. Some cool ideas to be found here, although I think the maps could have benefited from slightly more generous health offerings.

Share this review


Link to review
Guest

  
Enjoyed it a lot. Maps are fairly simple and small but with good action and gameplay. Thumbs up. -TRRobin.

Share this review


Link to review
Demonologist

Unknown date

  
You certainly know how to get my attention... Plutonia is the way to go. Best maps from this author I've ever played.

Share this review


Link to review
Zalewa

Unknown date

  
Challenging, but not annoying. Great visuals and gameplay. Maps are of average-to-short length, but it fits the WAD perfectly.

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×