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Max Saga: Escape from Skull Dungeon v1.2

   (8 reviews)
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4 Screenshots

About This File

Cursed by a petty god for your insolence, you are doomed to wander space and time, battling supernatural evils for the god's amusement. Somewhere in Austria during World War II, you have been captured by the undead servants of the mad Dr. Gore and locked in the dungeon of his dreaded castle, where he continues to reanimate the dead as hideous cyborg monsters. Shut down Dr. Gore's laboratory, destroy his creations, and flee the castle.


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Zalewa

Unknown date

  
Below average difficulty, odd but not displeasing visuals. Some annoying backtracking is involved. Level is short, but not too short. It's ok.

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Guest

Unknown date

  
Mighty Max rocks!!!!

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Guest

Unknown date

  
dang son this some good stuff i really like it did ju pull it out the fartware store

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Guest

Unknown date

  
Hmm... This map feels so much like yet another Memfis level, one of the flood, that I'm pretty sure Mike MacDee is an alias of him. Even the monster placement is remarkably similar. Now Memfis is a good mapper, but flooding DW and then using an alias is imo a no-go. Besides that, the level is not bad but one of a dozen, so it's getting more and more of the same. 3/5 - 1 = 2/5.

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Guest

Unknown date

  
3.5*

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Memfis

Unknown date

  
Not a beautiful level (never liked these gray bricks, for instance) but many parts look interesting, except the outdoor views are pretty lame. The gameplay is mostly sg\cg centered, not particularly tricky but enjoyable. More backtracking than I would prefer but still entertaining overall.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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