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MacroTemple

   (5 reviews)
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4 Screenshots

About This File

Well, I made this map mainly to improve my scripting skills, but that is left to you to decide. Well, speaking about the map, I wanted to build an hellish-futurist [at- mosphere], but I think it got out of hand and made it in a more hellish style. There are nearly 10.000 linedefs, and I would made it bigger but with WadAuthor I couldn't do more. Combat is hard, although [difficulty] decreases [sometimes] it rises again. Anyway, I believe that this is the best map I've created until now.


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Guest

Unknown date

  
Aesthetically pleasing, with some nice ideas. But also frustrating. --- 3/5 (Eye)

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Zalewa

Unknown date

  
A lot of effort put into detailing, even to the point that it becomes tiresome to the eyes. Everything else is bad, including the moronic explosion sound that plays everytime there's a "lightning" event on the map. Which means 2 times per second on average.

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Guest

Unknown date

  
Technically solid. Decoration & ambiance is well done. ATOH map layout is way, way too rectangular, and monster placement is imho very uninspired, not to say boring. The map has no leitmotiv, gameplay just goes from one room to another looking about the same, only the monsters differ. IOW gameplay does not have a flow. Popups get boring too. All-over it makes gameplay very disappointingly. As gameplay is most important: 1.5 + 1.5 for the efford - 0.5 for the music = small 3/5.

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Zulk RS

Unknown date

  
Good map. It does have lots of flaws though.

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
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