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You Dig v1.7

   (25 reviews)
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3 Screenshots

About This File

This is a map with a very unusual twist on the doom experience. No spoilers here, other than the name. You've just gotta see it for yourself! ;)

If you find any bugs, or record any demos, feel free to send them over.

Warning: Skill 4 is not recommended for first time players! Consider it a challenge mode of sorts.


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Marcaek

  
A solid proof of concept if you have the patience for slower levels punctuated by some hard as balls fights. Would like to see what could become of this idea with more time. Come back Tuxlar :(

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Doomkid

  
Unique and fun!

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SonicandTails58

Unknown date

  
Wow. This was an awesome WAD. Great concept. If it were tweaked just a bit, then it's possible some talented modder could attempt a Minecraft TC for DOOM.

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Guest

Unknown date

  
somehow funny

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Guest

Unknown date

  
unexpected advanture! but I won't try again.

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Grazza

Unknown date

  
Interesting concept.

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Guest

Unknown date

  
Concept map build on linedef action type 28892: floor lower to lowest neighbour floor. When shooting such a wall, it looks like it disappears. Having a shovel as fist, it gives an idea of mining. Which is great. Now IMHO this really deserves a map with better gameplay, the hacking takes way too much time, the layout can be better, and the monster placement is a pita. Overall: +1 for the idea - 1 for the gameplay = 3/5.

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subject_119

Unknown date

  
3/5* for the interesting idea, you should try digging this and do some real thought maps based on it, could've deserved a better lightning so we can make the difference between destructible walls and the others (it's kind of hard and requires to stick to the walls right now). The gameplay wasn't that terrible. As I said you should try to do some more thought maps with the concept, it would be very cool!

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Guest

Unknown date

  
It's a good idea, but I'm knocking off 2 stars. You disabled jumping and mouselook by default, I downvote anything by a star that overrides MY settings. I can go in and reenable jumping but not mouselook. The final door also did not open, amongst other tiny bugs here and there, and those small lava pits will kill you if you don't enable jumping.

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Tuxlar

Unknown date

  
Apologies @anon, mouselook has some exploits, given the nature of the gameplay mechanics. The lava pits are escapable, though. If you can get me more info on that exit door bug, I'll look into it.

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joe-ilya

Unknown date

  
It's an interesting tryout but digging everything is just boring, you could just give the drill from the beginning you know.

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Guest

Unknown date

  
Incredibly hard, especially where you grab the blue armor.... way to many revenets...

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TheMightyHeracross

Unknown date

  
A very unique wad... very fun, and very unpredictable. I like it!

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Guest

Unknown date

  
Lots of fun with some really cool fights, bloody difficult though!

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Guest

Unknown date

  
The drill is needed in the beginning. I like this concept though. It is too hard without iddqd.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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