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You Dig v1.7

   (26 reviews)
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3 Screenshots

About This File

This is a map with a very unusual twist on the doom experience. No spoilers here, other than the name. You've just gotta see it for yourself! ;)

If you find any bugs, or record any demos, feel free to send them over.

Warning: Skill 4 is not recommended for first time players! Consider it a challenge mode of sorts.


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JudgeDeadd

  

Very fun map with a great concept. The beginning can be a little harsh as you can find yourself revealing a huge horde of imps with too little ammo to deal with them all, and then there are the narrow corridors where you can just barely rocket the oncoming nobles to death without blowing yourself up. However, once you're past the beginning section, the fun truly picks up. Having to carefully dig without knowing what lurks in the dirt is interesting, and there's some satisfaction in slowly revealing the true extent of the huge arenas where you'll wage battles.

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Marcaek

  
A solid proof of concept if you have the patience for slower levels punctuated by some hard as balls fights. Would like to see what could become of this idea with more time. Come back Tuxlar :(

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Doomkid

  
Unique and fun!

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SonicandTails58

Unknown date

  
Wow. This was an awesome WAD. Great concept. If it were tweaked just a bit, then it's possible some talented modder could attempt a Minecraft TC for DOOM.

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Guest

Unknown date

  
somehow funny

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Guest

Unknown date

  
unexpected advanture! but I won't try again.

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Grazza

Unknown date

  
Interesting concept.

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Guest

Unknown date

  
Concept map build on linedef action type 28892: floor lower to lowest neighbour floor. When shooting such a wall, it looks like it disappears. Having a shovel as fist, it gives an idea of mining. Which is great. Now IMHO this really deserves a map with better gameplay, the hacking takes way too much time, the layout can be better, and the monster placement is a pita. Overall: +1 for the idea - 1 for the gameplay = 3/5.

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subject_119

Unknown date

  
3/5* for the interesting idea, you should try digging this and do some real thought maps based on it, could've deserved a better lightning so we can make the difference between destructible walls and the others (it's kind of hard and requires to stick to the walls right now). The gameplay wasn't that terrible. As I said you should try to do some more thought maps with the concept, it would be very cool!

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Guest

Unknown date

  
It's a good idea, but I'm knocking off 2 stars. You disabled jumping and mouselook by default, I downvote anything by a star that overrides MY settings. I can go in and reenable jumping but not mouselook. The final door also did not open, amongst other tiny bugs here and there, and those small lava pits will kill you if you don't enable jumping.

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Tuxlar

Unknown date

  
Apologies @anon, mouselook has some exploits, given the nature of the gameplay mechanics. The lava pits are escapable, though. If you can get me more info on that exit door bug, I'll look into it.

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joe-ilya

Unknown date

  
It's an interesting tryout but digging everything is just boring, you could just give the drill from the beginning you know.

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Guest

Unknown date

  
Incredibly hard, especially where you grab the blue armor.... way to many revenets...

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TheMightyHeracross

Unknown date

  
A very unique wad... very fun, and very unpredictable. I like it!

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Guest

Unknown date

  
Lots of fun with some really cool fights, bloody difficult though!

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Guest

Unknown date

  
The drill is needed in the beginning. I like this concept though. It is too hard without iddqd.

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  • File Reviews

    • By Hellektronic · Posted
      Wow, this is a stellar example of what a Doom wad should be.   I'll start out by saying it's not easy in any sense of the word- I recommend hurt me plenty, and I never do that, lol. Ultraviolence is almost too hard in my opinion, and I'm like a blood-drinking Doom veteran, so you might want to take my word for it. It's the kind of maps where anytime you find a major switch, all hell breaks loose all around you. Lots of cacodemons, lots of spectres, and big groups of imps. There's also a lot of nukage, but don't be too intimidated, a lot of it is just short lengths you can run.   The map design, the music choices, the gameplay? Fantastic. Very well balanced items, and not too easy either. We're talking pretty much Doom 2 amounts of monsters if not more, but in Ultimate Doom, which is also a cool aspect. There aren't very many Ultimate Doom wads these days, and I appreciate the enemies of the first game a bit more than I do Doom 2.   In the end? Very tasteful. This is one of my favorite wads, I think.    
    • By P41R47 · Posted
      Really good Episode for Ultimate Doom.   The maps are puzzle-ish and maze-ish and cramped, also sometimes tight on ammo. But the layouts are really fun and entertaining. Maybe adjusting sector light could have been better, but anyway, this is a good mapset with neat details and a good story, too. I played this episode along this dehacked patch, that comes really handy to know what is happening at the end.   I hope Cleimos 2, the conclusion to this story, follows the same entertaining approach like this one. Thanks Rand & Steven Phares for this complete episode for U.Doom
    • By P41R47 · Posted
      Morbus seems to be the best planet to go on vacation... Well, at least if you like living a nightmare!   Fun little atmospheric mapset, really dark and with interesting gameplay choices, like extremely tall elevators, big dark open areas, switch hunting and more. Just my cup of tea!   And even if planet morbus is silly, it is a hell of fun!
      One of the first wads i ever played, no clue i still love it... even with all the let downs!
    • By digithead100 · Posted
      Pretty long maps and there are some real stinkers in there like map 19. But overall, its fun even though it can get frustrating at times.
    • By joepallai · Posted
      A fun, non-linear base level somewhat on the easy side but still worth playing and has good replayability.  
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