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You Dig v1.7

   (26 reviews)
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3 Screenshots

About This File

This is a map with a very unusual twist on the doom experience. No spoilers here, other than the name. You've just gotta see it for yourself! ;)

If you find any bugs, or record any demos, feel free to send them over.

Warning: Skill 4 is not recommended for first time players! Consider it a challenge mode of sorts.


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Havoc Crow

  

Very fun map with a great concept. The beginning can be a little harsh as you can find yourself revealing a huge horde of imps with too little ammo to deal with them all, and then there are the narrow corridors where you can just barely rocket the oncoming nobles to death without blowing yourself up. However, once you're past the beginning section, the fun truly picks up. Having to carefully dig without knowing what lurks in the dirt is interesting, and there's some satisfaction in slowly revealing the true extent of the huge arenas where you'll wage battles.

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Marcaek

  
A solid proof of concept if you have the patience for slower levels punctuated by some hard as balls fights. Would like to see what could become of this idea with more time. Come back Tuxlar :(

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Doomkid

  
Unique and fun!

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SonicandTails58

Unknown date

  
Wow. This was an awesome WAD. Great concept. If it were tweaked just a bit, then it's possible some talented modder could attempt a Minecraft TC for DOOM.

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Guest

Unknown date

  
somehow funny

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Guest

Unknown date

  
unexpected advanture! but I won't try again.

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Grazza

Unknown date

  
Interesting concept.

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Guest

Unknown date

  
Concept map build on linedef action type 28892: floor lower to lowest neighbour floor. When shooting such a wall, it looks like it disappears. Having a shovel as fist, it gives an idea of mining. Which is great. Now IMHO this really deserves a map with better gameplay, the hacking takes way too much time, the layout can be better, and the monster placement is a pita. Overall: +1 for the idea - 1 for the gameplay = 3/5.

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subject_119

Unknown date

  
3/5* for the interesting idea, you should try digging this and do some real thought maps based on it, could've deserved a better lightning so we can make the difference between destructible walls and the others (it's kind of hard and requires to stick to the walls right now). The gameplay wasn't that terrible. As I said you should try to do some more thought maps with the concept, it would be very cool!

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Guest

Unknown date

  
It's a good idea, but I'm knocking off 2 stars. You disabled jumping and mouselook by default, I downvote anything by a star that overrides MY settings. I can go in and reenable jumping but not mouselook. The final door also did not open, amongst other tiny bugs here and there, and those small lava pits will kill you if you don't enable jumping.

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Tuxlar

Unknown date

  
Apologies @anon, mouselook has some exploits, given the nature of the gameplay mechanics. The lava pits are escapable, though. If you can get me more info on that exit door bug, I'll look into it.

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joe-ilya

Unknown date

  
It's an interesting tryout but digging everything is just boring, you could just give the drill from the beginning you know.

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Guest

Unknown date

  
Incredibly hard, especially where you grab the blue armor.... way to many revenets...

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TheMightyHeracross

Unknown date

  
A very unique wad... very fun, and very unpredictable. I like it!

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Guest

Unknown date

  
Lots of fun with some really cool fights, bloody difficult though!

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Guest

Unknown date

  
The drill is needed in the beginning. I like this concept though. It is too hard without iddqd.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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