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Fields of Glory

   (6 reviews)
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About This File

8-level mappack, created to look as natural as possible within traditional doom level pool. Features a short journey from zombie-filled trade outpost down to the realm of another invasion-loving demon.


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Zulk RS

Unknown date

  
Would it kill you to make some wider corridors? Also what's with all the cyberdemons? Did you have to place them in tight places?

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Cell

Unknown date

  
I'll give this 1 star, because it's at least playable, but nothing else. See my criticism in your thread about it. -Cell

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Guest

Unknown date

  
No, this is bullshit, I seen one map before. I think I have played this before. As for the maps themselves, I guess it's quite okay, but I didn't like that cyberdemon reactor hall trap. I see some misaligned textures. I don't think the new weapons are any good, I can't get why there be a naked t4 chick either. ~1/5

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Sinael

Unknown date

  
Level disign is awful, with supertight corridors and unnecesary obstructions, misaligned textures, and MANDATORY SECRETS. In the very first level there are lots of shells, but no shotgun. The only source of shotgun is a shotgunguy that does not appear on some difficulties. The monster encounters are not balanced in any way.

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Guest

Unknown date

  
Seriously badly designed mapset. Bad map layout, near zero ambiance, and horrible gameplay. In other words: hopelessly amateurish. 1 for the effort.

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  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
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