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Marbland

   (8 reviews)
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5 Screenshots

About This File

2 maps for Boom with castle-style design. Textures: Memento Mori II, Requiem, Plutonia, Kuchitsu, Greenday, Gravity, Nordhell, Kobal, VooDoo Guns. Music: map01 - "Rage" by Mark Klem, map02 - untitled track by Eternal from freak4.wad map07. Sliding door idea: VooDoo Guns.


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Zalewa

Unknown date

  
Difficult, but fun and pretty. A bit claustrophobic, but it works here quite well. Nice application of textures.

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Guest

Unknown date

  
Two short maps. Layout is very compact, feels a bit like 1024 maps. Texture use & decoration are quite good. Gameplay (UV) fails imho on two aspects: 1) too many popups, and 2) too little variation in choosen monsters per popup; all-over it feels very uninspired. As gameplay is the most important aspect of a wad: 2/5. BTW HOM @ transparent door (map01) on open/close.

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Guest

Unknown date

  
I liked it. The cramped fights were awesome, and the detail was pretty good as well. Hope to see more stuff from you in the future.

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Guest

Unknown date

  
Shit. Enter the path and you fall 200 monster . uninspired . I want to play , no magic tricks to practice . no one to play with .

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Guest

Unknown date

  
If you like warp teleport ambush traps, you'll like this one. Personally, I am more of an room ambush traps person. Map looks a bit small, but pretty good. Yes, there is a possibility of death. ~2/5

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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