• Announcements

    • Linguica

      Server Downtime   01/17/18

      Our server host (Linode) is going to be applying patches to address the Meltdown vulnerability over the next day or two. Because this involves patching the hypervisor that the Doomworld virtual private server runs under, this will require some degree of downtime. Some of our servers are due to have this maintenance around midnight-ish tonight, America time, and the other server is due to have this maintenance tomorrow around midnight-ish, America time. So if you try and come to Doomworld and stuff appears to be broken, don't freak out!

Grasstex - Doom textures with grass tops

   (3 reviews)
Sign in to follow this  
Followers 0

3 Screenshots

Author

scifista42

About This File

Texture pack of outdoor Doom textures with added grass tops and/or grass bottoms, variously sloped grass tops on each texture, independent top and bottom grass patch that can be used as a texture.

The pack comes in 3 variants - vanilla, Boom, Zdoom - that slightly differ, depending on vanilla / Boom engine limitations of texture height. Vanilla has only 128-units tall textures, Boom has some 128-tall and some 255-tall textures, and ZDoom provides 4096 tall versions of the textures + some shorter ones too. The textures with sloped grass tops are intended to be used on ZDoom's sloped floors.

Base

Modified graphics

Build Time

Main work done in couple days, minor tweaks later

Editors Used

SLADE 3, GIMP 2.0




User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • 5
  
Thanks a lot for the work, great job.

Share this review


Link to review
Doomkid

Unknown date

  • 5
  
Thank you for making this!

Share this review


Link to review
  • File Reviews

    • By Zalewa · Posted
      Expansive cave area with some lava and chasms. You run through arenas much like those "classic" shooters like nu-Shadow Warior, Painkiller or Hard Reset. Ugly room design with next to no lighting variation. Monsters spawn in hordes by scripts but the fights are usually very easy due to circle-strafing. Poor level.
    • By Cauldron · Posted
      All killers, no fillers.
    • By Dedalus 80 · Posted
      The map is a pleasant, detailed and HUGE structure.  On the other hand it is too labyrinthine and the fight are not engaging. Things I hated: two little buttons (too difficult to find) and the mice (they don't blend well in the futuristic/nightmarish setting of Doom). Things I loved: vehicles/aircraft and the wide variety of textures.   P.S. For a first map this is absolutely stunning. My compliments...    
    • By silentzorah · Posted
      Pretty solid ZDoom megawad.  Very few maps that I found poor in quality.  Challenge level is acceptable, secret levels are pretty fun.  Wished more ZDoom wads were like this.   I would have rated this five stars, but failing to credit me for the boss music in E1M9 merits four stars.
    • By The_SloVinator · Posted
      Played on UV.   The Good If you need more of a classic Dos DooM from 93, then look no further. This was done brilliantly, especially the Cyberdemon & Spider Mastermind battles.   The Bad Nothing.   In summation Don't miss on this one. Three episodes of goodness!