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20 Years of Doom

   (22 reviews)
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paradox123

  
Pretty darn good! Liked the parts copied from all UD levels :) Keep up the good work!

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Guest

  
nothing original . nothing interesting. Too Many Monsters

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Guest

  
One good mapset,4/5

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TheUltimateDoomer666

  
Okay maps, nothing too bad. Good visuals, but gameplay could be better...

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Lightning Hunter

  
As others mentioned, parts of this WAD look too similar to the UD counterparts. I know that was the goal, but E1M7 for example was not changed enough from E3M6 to be at all creative (although it is still fun). E1M2 is also a dud with boring game play and low detail. That being said, there are some masterpieces in here. E1M1 and E1M8 are fantastic. I also enjoyed parts of E1M5 and E1M6. The two Cyber Demons in E1M5 were well done. Because of these maps, I will give this 4 stars.

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Salt-Man Z

Unknown date

  
Loved this! Successfully captures the feel of the original game, but condensed and distilled into 9 awesome maps with modern gameplay sensibilities.

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Zalewa

Unknown date

  
I agree with the anonymous: maps are impressive in terms of visuals, even though sometimes the "inspiration" from Doom 1 turns into straight copy&paste. The gameplay gets repetitive after a while, and low variety of monsters in Doom 1 doesn't help here. E1M8 needs BFG and lots of cells badly.

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Guest

Unknown date

  
Viva La France! Great work here. All maps were well done.

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Guest

Unknown date

  
^Talk about a dumb argument. It's pretty clear that anyone who finds this wad repetitive would clearly find the original game to be so as well, so faulting this wad specifically is ludicrous. And it's a very tribute wad at that, aside from E1M2 and 9, which I found a bit mediocre. Good work to those involved. 4.5(5)/5

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Guest

Unknown date

  
Impressive work. Having said that, there are two problems. For many levels, variation in gameplay does not match it's length, one keeps on fighting in the same ambiance against the same little set of monsters. This repetition makes playing at the end plain boring. Besides that, this is yet another E123 clone, also with quite a lot of conceptual copy&paste; IOW: there's little new. Despite this, overall solid 4/5.

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Guest

Unknown date

  
Except E1M2 and 9, these are all four or five star maps overall, so good job!

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subject_119

Unknown date

  
Vraiment sympa, j'l'avais déjà fait pour sa bêta mais j'y ai quand même rejoué pour la sortie. J'ai particulièrement apprécié les map de Nils, gj les gars!

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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