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20 Years of Doom

   (23 reviews)
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Walter confetti

·

  

Really, really good episode! A sum up of all 3 episode of Doom, visually and in terms of gameplay! A must-in to play!

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paradox123

  
Pretty darn good! Liked the parts copied from all UD levels :) Keep up the good work!

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Guest

  
nothing original . nothing interesting. Too Many Monsters

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Guest

  
One good mapset,4/5

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TheUltimateDoomer666

  
Okay maps, nothing too bad. Good visuals, but gameplay could be better...

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Lightning Hunter

  
As others mentioned, parts of this WAD look too similar to the UD counterparts. I know that was the goal, but E1M7 for example was not changed enough from E3M6 to be at all creative (although it is still fun). E1M2 is also a dud with boring game play and low detail. That being said, there are some masterpieces in here. E1M1 and E1M8 are fantastic. I also enjoyed parts of E1M5 and E1M6. The two Cyber Demons in E1M5 were well done. Because of these maps, I will give this 4 stars.

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Salt-Man Z

Unknown date

  
Loved this! Successfully captures the feel of the original game, but condensed and distilled into 9 awesome maps with modern gameplay sensibilities.

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Zalewa

Unknown date

  
I agree with the anonymous: maps are impressive in terms of visuals, even though sometimes the "inspiration" from Doom 1 turns into straight copy&paste. The gameplay gets repetitive after a while, and low variety of monsters in Doom 1 doesn't help here. E1M8 needs BFG and lots of cells badly.

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Guest

Unknown date

  
Viva La France! Great work here. All maps were well done.

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Guest

Unknown date

  
^Talk about a dumb argument. It's pretty clear that anyone who finds this wad repetitive would clearly find the original game to be so as well, so faulting this wad specifically is ludicrous. And it's a very tribute wad at that, aside from E1M2 and 9, which I found a bit mediocre. Good work to those involved. 4.5(5)/5

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Guest

Unknown date

  
Impressive work. Having said that, there are two problems. For many levels, variation in gameplay does not match it's length, one keeps on fighting in the same ambiance against the same little set of monsters. This repetition makes playing at the end plain boring. Besides that, this is yet another E123 clone, also with quite a lot of conceptual copy&paste; IOW: there's little new. Despite this, overall solid 4/5.

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Guest

Unknown date

  
Except E1M2 and 9, these are all four or five star maps overall, so good job!

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subject_119

Unknown date

  
Vraiment sympa, j'l'avais déjà fait pour sa bêta mais j'y ai quand même rejoué pour la sortie. J'ai particulièrement apprécié les map de Nils, gj les gars!

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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