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200 minutes of /vr/

   (36 reviews)
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7 Screenshots

About This File

A megawad of vanilla maps, each made in 200 minutes. https://archive.foolz.us/vr/thread/1614552/#1620243


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Erick

  

Probably the only decent maps to come out of this is MAP18 and MAP26, the rest are forgettable garbage with nothing interesting to them. You can say this is "not bad" for speedmaps, but looking at them as normal maps, you have many other PWADs to play that offer far more entertainment than a compilation of dull, ugly, and uninteresting maps.

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Gato606

  

Regular maps.  Some of them are not interesting at all

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Guest

  
horrible, bad. it sucks .

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Guest

  
Most maps were pretty good to play in, with or without any other mods

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Guest

  
This is fucking awful... want a good map you're gonna have to turn to the goons

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Guest

  
A few maps are good and obviously the work of skilled mappers but the whole thing is generally amateurish in quality, and feels hastily cobbled together. The fact that it's speedmapping is no excuse, much better wads have been made in that same format (3 heures d'agonie comes to mind, and they had even less time). Speedmapping may be a challenge to the mappers, but from a player's perspective, it's usually just another example of doom going off in a wrong direction...

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Guest

Unknown date

  
Awesome!!! Nice Doom+ wad!

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Guest

Unknown date

  
These were actually good maps.

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Guest

Unknown date

  
Quote: 'These were actually good maps'. Maybe, but *from a speedmappers POV*. Remind: basically the fun of playing DooM is in the gameplay, not in the build time. The goal of speedmapping is NOT creating decent gameplay, but 'see how far we can get in limited time'. And with all respect, from a traditional POV the results are rarely good, so Zalewa does have a point. Therefore IMHO it would be a good idea to let speedmappers have their own archive section instead of mixing wads. Anyway, have fun guys :-)

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kmxexii

Unknown date

  
a nice collection of speedmaps. /vr/ clearly has some talent kicking around in there. id like to see what they can do with some more time.

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Zalewa

Unknown date

  
I'm tired of shitty speedmapping "megawads". Out of 27 maps we played only about 5 could be considered decent enough to be playable. The rest is absolute torture (we did this in cooperative). This WAD needed quality control that would cull all the crap maps, but then it wouldn't be a "megawad" anymore, would it?

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NuMetalManiak

Unknown date

  
so many cool speedmaps.

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dew

Unknown date

  
Fun stuff. Proves that even outsiders not part of the traditional communities can assemble an interesting speedmapping megawad. Some good-to-great stuff, some HelloWorld.wad maps, some myCoolMapWIPffffINEE DMORETIME.wad maps. Worth playing for the highlights. 04 has a pretty bad spechit overflow.

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Guest

Unknown date

  
Some nice maps here, others not very nice, but I was most surprised with Cheesewheel, I've never even heard of him before! I wish he did more than three maps.

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Revae

Unknown date

  
I'm not entirely unbiased, but I think there's more good than bad in here - especially considering the time limit (which was originally going to be 100 minutes, so be grateful for what you got). Bretty gr8 I r8 8/8... 4/5 anyway...

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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