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200 minutes of /vr/

   (36 reviews)
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About This File

A megawad of vanilla maps, each made in 200 minutes. https://archive.foolz.us/vr/thread/1614552/#1620243


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Erick

  

Probably the only decent maps to come out of this is MAP18 and MAP26, the rest are forgettable garbage with nothing interesting to them. You can say this is "not bad" for speedmaps, but looking at them as normal maps, you have many other PWADs to play that offer far more entertainment than a compilation of dull, ugly, and uninteresting maps.

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Gato606

  

Regular maps.  Some of them are not interesting at all

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Guest

  
horrible, bad. it sucks .

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Guest

  
Most maps were pretty good to play in, with or without any other mods

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Guest

  
This is fucking awful... want a good map you're gonna have to turn to the goons

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Guest

  
A few maps are good and obviously the work of skilled mappers but the whole thing is generally amateurish in quality, and feels hastily cobbled together. The fact that it's speedmapping is no excuse, much better wads have been made in that same format (3 heures d'agonie comes to mind, and they had even less time). Speedmapping may be a challenge to the mappers, but from a player's perspective, it's usually just another example of doom going off in a wrong direction...

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Guest

Unknown date

  
Awesome!!! Nice Doom+ wad!

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Guest

Unknown date

  
These were actually good maps.

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Guest

Unknown date

  
Quote: 'These were actually good maps'. Maybe, but *from a speedmappers POV*. Remind: basically the fun of playing DooM is in the gameplay, not in the build time. The goal of speedmapping is NOT creating decent gameplay, but 'see how far we can get in limited time'. And with all respect, from a traditional POV the results are rarely good, so Zalewa does have a point. Therefore IMHO it would be a good idea to let speedmappers have their own archive section instead of mixing wads. Anyway, have fun guys :-)

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kmxexii

Unknown date

  
a nice collection of speedmaps. /vr/ clearly has some talent kicking around in there. id like to see what they can do with some more time.

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Zalewa

Unknown date

  
I'm tired of shitty speedmapping "megawads". Out of 27 maps we played only about 5 could be considered decent enough to be playable. The rest is absolute torture (we did this in cooperative). This WAD needed quality control that would cull all the crap maps, but then it wouldn't be a "megawad" anymore, would it?

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NuMetalManiak

Unknown date

  
so many cool speedmaps.

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dew

Unknown date

  
Fun stuff. Proves that even outsiders not part of the traditional communities can assemble an interesting speedmapping megawad. Some good-to-great stuff, some HelloWorld.wad maps, some myCoolMapWIPffffINEE DMORETIME.wad maps. Worth playing for the highlights. 04 has a pretty bad spechit overflow.

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Guest

Unknown date

  
Some nice maps here, others not very nice, but I was most surprised with Cheesewheel, I've never even heard of him before! I wish he did more than three maps.

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Revae

Unknown date

  
I'm not entirely unbiased, but I think there's more good than bad in here - especially considering the time limit (which was originally going to be 100 minutes, so be grateful for what you got). Bretty gr8 I r8 8/8... 4/5 anyway...

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  • File Reviews

    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
    • By Walter confetti · Posted
      A nice remake of Duke Nukem 3D "Red Light District" all made using stock assets and some liberties here and there from the original source, but it's a interesting concept after all. No exit and looks all kind of same-y, but the main areas are all here and it's not a bad remake. Maybe too many doors for DM?
    • By Maribo · Posted
      Violent mementos from The Inferno.
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