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200 minutes of /vr/

   (36 reviews)
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7 Screenshots

About This File

A megawad of vanilla maps, each made in 200 minutes. https://archive.foolz.us/vr/thread/1614552/#1620243


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Erick

  

Probably the only decent maps to come out of this is MAP18 and MAP26, the rest are forgettable garbage with nothing interesting to them. You can say this is "not bad" for speedmaps, but looking at them as normal maps, you have many other PWADs to play that offer far more entertainment than a compilation of dull, ugly, and uninteresting maps.

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Gato606

  

Regular maps.  Some of them are not interesting at all

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Guest

  
horrible, bad. it sucks .

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Guest

  
Most maps were pretty good to play in, with or without any other mods

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Guest

  
This is fucking awful... want a good map you're gonna have to turn to the goons

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Guest

  
A few maps are good and obviously the work of skilled mappers but the whole thing is generally amateurish in quality, and feels hastily cobbled together. The fact that it's speedmapping is no excuse, much better wads have been made in that same format (3 heures d'agonie comes to mind, and they had even less time). Speedmapping may be a challenge to the mappers, but from a player's perspective, it's usually just another example of doom going off in a wrong direction...

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Guest

Unknown date

  
Awesome!!! Nice Doom+ wad!

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Guest

Unknown date

  
These were actually good maps.

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Guest

Unknown date

  
Quote: 'These were actually good maps'. Maybe, but *from a speedmappers POV*. Remind: basically the fun of playing DooM is in the gameplay, not in the build time. The goal of speedmapping is NOT creating decent gameplay, but 'see how far we can get in limited time'. And with all respect, from a traditional POV the results are rarely good, so Zalewa does have a point. Therefore IMHO it would be a good idea to let speedmappers have their own archive section instead of mixing wads. Anyway, have fun guys :-)

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kmxexii

Unknown date

  
a nice collection of speedmaps. /vr/ clearly has some talent kicking around in there. id like to see what they can do with some more time.

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Zalewa

Unknown date

  
I'm tired of shitty speedmapping "megawads". Out of 27 maps we played only about 5 could be considered decent enough to be playable. The rest is absolute torture (we did this in cooperative). This WAD needed quality control that would cull all the crap maps, but then it wouldn't be a "megawad" anymore, would it?

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NuMetalManiak

Unknown date

  
so many cool speedmaps.

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dew

Unknown date

  
Fun stuff. Proves that even outsiders not part of the traditional communities can assemble an interesting speedmapping megawad. Some good-to-great stuff, some HelloWorld.wad maps, some myCoolMapWIPffffINEE DMORETIME.wad maps. Worth playing for the highlights. 04 has a pretty bad spechit overflow.

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Guest

Unknown date

  
Some nice maps here, others not very nice, but I was most surprised with Cheesewheel, I've never even heard of him before! I wish he did more than three maps.

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Revae

Unknown date

  
I'm not entirely unbiased, but I think there's more good than bad in here - especially considering the time limit (which was originally going to be 100 minutes, so be grateful for what you got). Bretty gr8 I r8 8/8... 4/5 anyway...

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  • File Reviews

    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
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