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200 minutes of /vr/

   (36 reviews)
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7 Screenshots

About This File

A megawad of vanilla maps, each made in 200 minutes. https://archive.foolz.us/vr/thread/1614552/#1620243


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Erick

  

Probably the only decent maps to come out of this is MAP18 and MAP26, the rest are forgettable garbage with nothing interesting to them. You can say this is "not bad" for speedmaps, but looking at them as normal maps, you have many other PWADs to play that offer far more entertainment than a compilation of dull, ugly, and uninteresting maps.

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Gato606

  

Regular maps.  Some of them are not interesting at all

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Guest

  
horrible, bad. it sucks .

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Guest

  
Most maps were pretty good to play in, with or without any other mods

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Guest

  
This is fucking awful... want a good map you're gonna have to turn to the goons

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Guest

  
A few maps are good and obviously the work of skilled mappers but the whole thing is generally amateurish in quality, and feels hastily cobbled together. The fact that it's speedmapping is no excuse, much better wads have been made in that same format (3 heures d'agonie comes to mind, and they had even less time). Speedmapping may be a challenge to the mappers, but from a player's perspective, it's usually just another example of doom going off in a wrong direction...

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Guest

Unknown date

  
Awesome!!! Nice Doom+ wad!

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Guest

Unknown date

  
These were actually good maps.

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Guest

Unknown date

  
Quote: 'These were actually good maps'. Maybe, but *from a speedmappers POV*. Remind: basically the fun of playing DooM is in the gameplay, not in the build time. The goal of speedmapping is NOT creating decent gameplay, but 'see how far we can get in limited time'. And with all respect, from a traditional POV the results are rarely good, so Zalewa does have a point. Therefore IMHO it would be a good idea to let speedmappers have their own archive section instead of mixing wads. Anyway, have fun guys :-)

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kmxexii

Unknown date

  
a nice collection of speedmaps. /vr/ clearly has some talent kicking around in there. id like to see what they can do with some more time.

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Zalewa

Unknown date

  
I'm tired of shitty speedmapping "megawads". Out of 27 maps we played only about 5 could be considered decent enough to be playable. The rest is absolute torture (we did this in cooperative). This WAD needed quality control that would cull all the crap maps, but then it wouldn't be a "megawad" anymore, would it?

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NuMetalManiak

Unknown date

  
so many cool speedmaps.

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dew

Unknown date

  
Fun stuff. Proves that even outsiders not part of the traditional communities can assemble an interesting speedmapping megawad. Some good-to-great stuff, some HelloWorld.wad maps, some myCoolMapWIPffffINEE DMORETIME.wad maps. Worth playing for the highlights. 04 has a pretty bad spechit overflow.

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Guest

Unknown date

  
Some nice maps here, others not very nice, but I was most surprised with Cheesewheel, I've never even heard of him before! I wish he did more than three maps.

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Revae

Unknown date

  
I'm not entirely unbiased, but I think there's more good than bad in here - especially considering the time limit (which was originally going to be 100 minutes, so be grateful for what you got). Bretty gr8 I r8 8/8... 4/5 anyway...

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  • File Reviews

    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
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