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Doomworld Mega Project 2013

   (25 reviews)

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12 Screenshots

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54 maps by 55 different mappers in 3 wads. http://www.doomworld.com/vb/wads-mods/64899-


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Gallic00

  

Quality is much lower than the 2012 edition.  There are lots of jokewads or poorly balanced levels (missing ammo or health).  A couple of maps were interesting as mentioned by a previous reviewer.

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Kalerdulius

  

Maps of interest: 9, 14, 15, 21 in the limit-removing pack; 8, 10 in the Boom pack; none in the ZDoom pack.

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Guest

  
I thought most of it was good I cant wait for the 2015 project.

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Guest

Unknown date

  
Total Crap I have to say Sorry, The Levels are (Almost) all slaughterfests even the first level I Now the 2012 was also like this but too much but Still Original 1/5

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NuMetalManiak

Unknown date

  
and this is why i have very low faith for modern mapsets. yes i made one (MAP03 of the limit-removing set) but looking at everything, i see, cool maps, okay maps, too ambitious maps, and joke maps. Limit-removing set was okay except for MAP18's horrible flow. Boom set was absolute shit after MAP03 and before MAP08. and the ZDoom set was just ridiculously over-the-top fucked up.

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Guest

Unknown date

  
Not all the maps were good. But because I that the most of the maps made by new builders I gave 5/5.

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Guest

Unknown date

  
I give this 4 out of 5 stars. It certainly is not perfect; there are a few clunkers (mainly uninteresting "joke" levels, 'meh' levels, and so forth.) HOWEVER, there are a lot of real treasures (such as the maps from: Matt534dog, Obsidian, The_Trigger, Netherstorm, and MrtheJoshmon, among others. Not all of the joke levels are bad, either. Take Kate Stone's, for example. I will warn that the last level is very, VERY R-rated.

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Eradrop

Unknown date

  
I like this wad 5/5

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Guest

Unknown date

  
good design but not enough armo

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Guest

Unknown date

  
Most of the maps are not so good, but there are gems here and there. Generally they are the maps by the more well-known authors (although some decided to make joke maps). I think the ZDoom wad has the fewest good maps (and I'm sorry to say, Map01 is a total chore), although The Trigger's map is pretty good, as is Eradrop's assuming it's the bug fixed version. It's a big download, and not a huge number of good levels, but I wouldn't call it a complete waste, either - there is some cherry picking to do.

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Guest

Unknown date

  
A big shit. The level design is not. beletszünk to hell in a million bars. No idea, no interest. IDDQD, and go. Zero.

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Katamori

Unknown date

  
There's always a pleasure to contribute to it. Also, the idea itself guarantees 5* for me. - Katamori

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joe-ilya

Unknown date

  
Cool and stuff, not all the maps were good. Yeah...

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Guest

Unknown date

  
FOA: respect for the effort. Having said that, modern mapsets tend to prioritize monster count far above subtlety. IOW: obviously a map can be made harder by putting in more monsters, but that does not automatically make gameplay more attractive. IMHO usually the opposite happens. Also with these maps: again IMHO a few are good, but most of the maps have gameplay which simply do not give any fun, so overall 2/5. BTW please, PLEASE don't give your own maps 5*, it's foul play and misleading.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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