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Doomworld Mega Project 2013

   (25 reviews)

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12 Screenshots

About This File

54 maps by 55 different mappers in 3 wads. http://www.doomworld.com/vb/wads-mods/64899-


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Gallic00

  

Quality is much lower than the 2012 edition.  There are lots of jokewads or poorly balanced levels (missing ammo or health).  A couple of maps were interesting as mentioned by a previous reviewer.

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Kalerdulius

  

Maps of interest: 9, 14, 15, 21 in the limit-removing pack; 8, 10 in the Boom pack; none in the ZDoom pack.

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Guest

  
I thought most of it was good I cant wait for the 2015 project.

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Guest

Unknown date

  
Total Crap I have to say Sorry, The Levels are (Almost) all slaughterfests even the first level I Now the 2012 was also like this but too much but Still Original 1/5

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NuMetalManiak

Unknown date

  
and this is why i have very low faith for modern mapsets. yes i made one (MAP03 of the limit-removing set) but looking at everything, i see, cool maps, okay maps, too ambitious maps, and joke maps. Limit-removing set was okay except for MAP18's horrible flow. Boom set was absolute shit after MAP03 and before MAP08. and the ZDoom set was just ridiculously over-the-top fucked up.

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Guest

Unknown date

  
Not all the maps were good. But because I that the most of the maps made by new builders I gave 5/5.

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Guest

Unknown date

  
I give this 4 out of 5 stars. It certainly is not perfect; there are a few clunkers (mainly uninteresting "joke" levels, 'meh' levels, and so forth.) HOWEVER, there are a lot of real treasures (such as the maps from: Matt534dog, Obsidian, The_Trigger, Netherstorm, and MrtheJoshmon, among others. Not all of the joke levels are bad, either. Take Kate Stone's, for example. I will warn that the last level is very, VERY R-rated.

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Eradrop

Unknown date

  
I like this wad 5/5

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Guest

Unknown date

  
good design but not enough armo

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Guest

Unknown date

  
Most of the maps are not so good, but there are gems here and there. Generally they are the maps by the more well-known authors (although some decided to make joke maps). I think the ZDoom wad has the fewest good maps (and I'm sorry to say, Map01 is a total chore), although The Trigger's map is pretty good, as is Eradrop's assuming it's the bug fixed version. It's a big download, and not a huge number of good levels, but I wouldn't call it a complete waste, either - there is some cherry picking to do.

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Guest

Unknown date

  
A big shit. The level design is not. beletszünk to hell in a million bars. No idea, no interest. IDDQD, and go. Zero.

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Katamori

Unknown date

  
There's always a pleasure to contribute to it. Also, the idea itself guarantees 5* for me. - Katamori

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joe-ilya

Unknown date

  
Cool and stuff, not all the maps were good. Yeah...

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Guest

Unknown date

  
FOA: respect for the effort. Having said that, modern mapsets tend to prioritize monster count far above subtlety. IOW: obviously a map can be made harder by putting in more monsters, but that does not automatically make gameplay more attractive. IMHO usually the opposite happens. Also with these maps: again IMHO a few are good, but most of the maps have gameplay which simply do not give any fun, so overall 2/5. BTW please, PLEASE don't give your own maps 5*, it's foul play and misleading.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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