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Doomworld Mega Project 2013

   (25 reviews)

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54 maps by 55 different mappers in 3 wads. http://www.doomworld.com/vb/wads-mods/64899-


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Gallic00

  

Quality is much lower than the 2012 edition.  There are lots of jokewads or poorly balanced levels (missing ammo or health).  A couple of maps were interesting as mentioned by a previous reviewer.

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Kalerdulius

  

Maps of interest: 9, 14, 15, 21 in the limit-removing pack; 8, 10 in the Boom pack; none in the ZDoom pack.

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Guest

  
I thought most of it was good I cant wait for the 2015 project.

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Guest

Unknown date

  
Total Crap I have to say Sorry, The Levels are (Almost) all slaughterfests even the first level I Now the 2012 was also like this but too much but Still Original 1/5

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NuMetalManiak

Unknown date

  
and this is why i have very low faith for modern mapsets. yes i made one (MAP03 of the limit-removing set) but looking at everything, i see, cool maps, okay maps, too ambitious maps, and joke maps. Limit-removing set was okay except for MAP18's horrible flow. Boom set was absolute shit after MAP03 and before MAP08. and the ZDoom set was just ridiculously over-the-top fucked up.

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Guest

Unknown date

  
Not all the maps were good. But because I that the most of the maps made by new builders I gave 5/5.

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Guest

Unknown date

  
I give this 4 out of 5 stars. It certainly is not perfect; there are a few clunkers (mainly uninteresting "joke" levels, 'meh' levels, and so forth.) HOWEVER, there are a lot of real treasures (such as the maps from: Matt534dog, Obsidian, The_Trigger, Netherstorm, and MrtheJoshmon, among others. Not all of the joke levels are bad, either. Take Kate Stone's, for example. I will warn that the last level is very, VERY R-rated.

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Eradrop

Unknown date

  
I like this wad 5/5

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Guest

Unknown date

  
good design but not enough armo

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Guest

Unknown date

  
Most of the maps are not so good, but there are gems here and there. Generally they are the maps by the more well-known authors (although some decided to make joke maps). I think the ZDoom wad has the fewest good maps (and I'm sorry to say, Map01 is a total chore), although The Trigger's map is pretty good, as is Eradrop's assuming it's the bug fixed version. It's a big download, and not a huge number of good levels, but I wouldn't call it a complete waste, either - there is some cherry picking to do.

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Guest

Unknown date

  
A big shit. The level design is not. beletszünk to hell in a million bars. No idea, no interest. IDDQD, and go. Zero.

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Katamori

Unknown date

  
There's always a pleasure to contribute to it. Also, the idea itself guarantees 5* for me. - Katamori

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joe-ilya

Unknown date

  
Cool and stuff, not all the maps were good. Yeah...

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Guest

Unknown date

  
FOA: respect for the effort. Having said that, modern mapsets tend to prioritize monster count far above subtlety. IOW: obviously a map can be made harder by putting in more monsters, but that does not automatically make gameplay more attractive. IMHO usually the opposite happens. Also with these maps: again IMHO a few are good, but most of the maps have gameplay which simply do not give any fun, so overall 2/5. BTW please, PLEASE don't give your own maps 5*, it's foul play and misleading.

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  • File Reviews

    • By top10epicfails · Posted
      this wad SAVED MY MARRIAGE. 3/5
    • By finnaboing · Posted
      LOCAL DINGUS PLAYS EVERY SINGLE DOOMER BOARDS PROJECT PART 2: CIRCLE OF CAINA SP   (if you don't know what the Doomer Boards Projects are, here's the Doom Wiki article on them)   The next installment of the Doomer Boards Projects, April 2018's Circle of Caina SP, helmed once again by 40oz, is a notable step up from its predecessor. Inspired by FraGMarE's "icy deathmatch map" of the same name (y'know, minus the "SP"), it's a set of eight levels based around a wintry theme and it single-handedly got me excited for the rest of this series.   First and foremost, this WAD looks incredible. Every arena feels very distinct from the last - none of these fights blend in with one another and they're all the better for it. 40oz chose an amazing resource pack for that month, with the textures being perfectly suited for the cold, jagged landscapes. Normally, I either wouldn't notice the blockiness of the terrain because I'm so used to it in Doom or I'd dock points for it, but here, it works so well with the vibes of each map that I honestly love it. I'm already partial to ice/snow levels in video games for a ton of reasons, so this WAD going all in with the lighting and icy aesthetics makes me so happy. The music choices are also perfect (other than Hell Revealed MAP16's MIDI for "Cold Shoulder" for some reason but it's not that out-of-place), with a lineup of classic MIDIs that also happen to evoke that chilly feeling.   That's not to say it's all style and no substance, though - even if the fights do feel like they have a less intense bite overall than MoM, there are a lot more tricky "gotcha!" moments here that really keep you on your toes for longer. Each new arena feels dynamic and well thought-out (even the random pop-up monsters in MAP08 that feel a bit forced in but still work somehow even though you got a free BFG (the only BFG in the set, if I'm not mistaken) in the first room and plenty of cells along the way so it doesn't even really matter but whatever). The whole WAD flows super well, too, and lends itself very well to marathon sessions. Each map has a degree of momentum that keeps everything moving at an enjoyable pace.   I found the ammo balance to be a lot more generous than Monuments of Mars for this one too. I don't know if I'd necessarily say that means this WAD is "easier," but it feels a lot more beginner-friendly (as in, me. that's me. I'm beginner) and makes fights feel a lot fairer. Outside of MAP07, "Below Zero," being WAY harder than every other map in the set (and almost every map in DBP1, for that matter), the difficulty stays pretty consistent throughout. MAP01 starts out really simple and minimalistic, MAP08 is a bit of mini-slaughter, you know, the usual.   For me, the show-stealer is MAP05, "Frosty Cream Glade." It is maybe one of the greatest Doom maps I've ever played. It doesn't look like much when you first see it, but the way everything is so interconnected and how clever yet simple the encounters are and how pretty the visuals are and how the nonlinearity of the map lets you tackle the encounters in almost any order you want so it feels a lot more personalized and how the map's layout means that part of the puzzle is figuring out how to get where you want to go and the indirect signposting is so well-done that you're probably guaranteed to find it but it still feels satisfying AAAAAAAAA I love this map it's so good. If there's one's map you need to play from this set, it's "Frosty Cream Glade." The AUDACITY of supercupcaketactics to use the MIDI from Scythe 2 MAP21 and somehow completely justify its placement is something I aspire to.   This WAD's far from perfect - 40oz's maps can be underwhelming, some of the levels' freeform nature greatly hurt their pacing ("Cold Shoulder"), they take FOREVER to give you a rocket launcher (you don't get one until MAP04, that's annoying), MAP04 and MAP08 use the exact same MIDI which is really jarring when you play MAP08 for the first time, and for whatever reason MAP05's exit is tagged as a secret even though it's not hidden at all and is required - but I'm getting nitpicky. Circle of Caina SP is a fantastic set of levels from some highly talented people working with a theme that I'm already a huge fan of. Definitely a WAD to check out if you've got a few hours to spare.   OVERALL RATING: 8/10 FAVORITE MAP: MAP05 - "Frosty Cream Glade" (by supercupcaketactics) LEAST FAVORITE MAP: MAP03 - "Some Other Circle" (by 40oz) (it's not terrible by any means but it feels kinda meh compared to the other maps) HARDEST MAP (for me at least): MAP07 - "Below Zero" (by 40oz) MAP YOU SHOULD PLAY FIRST IF YOU WANT A SAMPLER: MAP01 - "The Chill Before The Thrill" (by noisyvelvet)
    • By BoxY · Posted
      Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. 5/5
    • By Shaii · Posted
      I wanted to try this mod because everyone said it was really good and it won an award, but it must have been corrupted during the upload because it is literally unplayable. Horribly glitchy and impossible to see or do anything in the game. Literally every single texture is glitched out, only thing that works normally is the shooting sounds. Are people rating this 5 and calling it art as a joke or something? If so, I don't get it. :/
    • By Kuma · Posted
      Everyone has a doom game they remember with wistful nostalgia as their first wad. For most, it's Doom II, Doom 1, or for some, Final Doom.

      JPCP is mine, and five years after first finding it I've published my own wad and am working on two more.   Thank you.
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