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Hell Awakened 2 Episode 1

   (28 reviews)
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11 Screenshots

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8 Levels + 1 secret level, Difficult gameplay, good visuals and a dark atmosphere.


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Guest

  
p. sweet PSX Doom inspired episode. Teleporter puzzle in MAP08 is broken tho. On the upside that is only bug I encountered.

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Guest

  
Massive, and I do mean MASSIVE, improvement over first Hell Awakened. Not only do I not mind colored lightning and dark ambient OST, I actually love it: I felt like original missed those things since author obviously targeted darker feeling of console Dooms. As far as atmosphere and visuals go, these maps very much feel like something from D64, and as far as gameplay and design go they are extremely well made so they will be fun even for players that don't care or aren't familiar with console Dooms.

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Zalewa

  
Very good wad. Every map is done with utmost care. They're huge and open-spaced but not confusing in their layout. Difficulty is just right. My only gripe is with Doom 64 coloring (an eyesore) and Doom 64 music (it's just horrible). Both of these make this WAD very tiring during the play... One of the earlier maps is somewhat maze-y, which the WAD could have done better without.

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NuMetalManiak

  
much better than the previous Hell Awakened that's for sure! very atmospheric and I liked it a lot. MAP08 has a problem though because I somehow cannot go through one of the teleporters to the final areas.

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Guest

  
Pretty nice episode. Fun, not-too-difficult maps done in Doom 64 style.

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Guest

Unknown date

  
Never played first Hell Awakened (actually, never heard of it until I saw this), but I must say this was surprisingly enjoyable episode! Definitely reminded me Threshold of Pain. Only thing I really didn't like were some of the new monsters, I have a feeling that most players won't be a huge fans of those modified revenants.;) I'm glad that more mappers are going for PSX and D64 brand of atmosphere.

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Guest

Unknown date

  
Pretty good. You certainly nailed the visuals, at moments this feels like playing some custom maps for D64EX. Gameplay could use some more polishing: you seem to love chaingunners a bit too much and their placement is a bit problematic. Also, overusing cybers is never a good idea. I think I already encountered one on map 3 or so, and sew maps latter there were already few of them. Maps really aren't frustrating or even too hard (good thing imo), there are just minor annoyances here and there.

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Guest

Unknown date

  
Amazing Wha t abeautiful design Loves every single part! Wish there were more maps :P

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Guest

Unknown date

  
This was alright, I guess. Looks good enough, very atmospheric... Gameplay was so-so. Bit boring at times. Later maps get a bit key-hunty/switch-hun ty for my taste despite not being large. That trial & error "puzzles" at the end of map 8 were annoying, I ended up nocliping. I expected some kind of boss fight at the end similar to those from ToP, so ending was kinda anticlimactic (altho I understand that this is supposed to be first par of full megawad). Stll, twas worth playing. Keep up the good work!

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Guest

Unknown date

  
Plain, featureless maps.

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Guest

Unknown date

  
Solid if uninspired maps, sprinkled with Doom 64 lightning and ambient soundtrack.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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