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Hell Awakened 2 Episode 1

   (28 reviews)
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11 Screenshots

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8 Levels + 1 secret level, Difficult gameplay, good visuals and a dark atmosphere.


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Guest

  
p. sweet PSX Doom inspired episode. Teleporter puzzle in MAP08 is broken tho. On the upside that is only bug I encountered.

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Guest

  
Massive, and I do mean MASSIVE, improvement over first Hell Awakened. Not only do I not mind colored lightning and dark ambient OST, I actually love it: I felt like original missed those things since author obviously targeted darker feeling of console Dooms. As far as atmosphere and visuals go, these maps very much feel like something from D64, and as far as gameplay and design go they are extremely well made so they will be fun even for players that don't care or aren't familiar with console Dooms.

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Zalewa

  
Very good wad. Every map is done with utmost care. They're huge and open-spaced but not confusing in their layout. Difficulty is just right. My only gripe is with Doom 64 coloring (an eyesore) and Doom 64 music (it's just horrible). Both of these make this WAD very tiring during the play... One of the earlier maps is somewhat maze-y, which the WAD could have done better without.

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NuMetalManiak

  
much better than the previous Hell Awakened that's for sure! very atmospheric and I liked it a lot. MAP08 has a problem though because I somehow cannot go through one of the teleporters to the final areas.

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Guest

  
Pretty nice episode. Fun, not-too-difficult maps done in Doom 64 style.

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Guest

Unknown date

  
Never played first Hell Awakened (actually, never heard of it until I saw this), but I must say this was surprisingly enjoyable episode! Definitely reminded me Threshold of Pain. Only thing I really didn't like were some of the new monsters, I have a feeling that most players won't be a huge fans of those modified revenants.;) I'm glad that more mappers are going for PSX and D64 brand of atmosphere.

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Guest

Unknown date

  
Pretty good. You certainly nailed the visuals, at moments this feels like playing some custom maps for D64EX. Gameplay could use some more polishing: you seem to love chaingunners a bit too much and their placement is a bit problematic. Also, overusing cybers is never a good idea. I think I already encountered one on map 3 or so, and sew maps latter there were already few of them. Maps really aren't frustrating or even too hard (good thing imo), there are just minor annoyances here and there.

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Guest

Unknown date

  
Amazing Wha t abeautiful design Loves every single part! Wish there were more maps :P

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Guest

Unknown date

  
This was alright, I guess. Looks good enough, very atmospheric... Gameplay was so-so. Bit boring at times. Later maps get a bit key-hunty/switch-hun ty for my taste despite not being large. That trial & error "puzzles" at the end of map 8 were annoying, I ended up nocliping. I expected some kind of boss fight at the end similar to those from ToP, so ending was kinda anticlimactic (altho I understand that this is supposed to be first par of full megawad). Stll, twas worth playing. Keep up the good work!

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Guest

Unknown date

  
Plain, featureless maps.

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Guest

Unknown date

  
Solid if uninspired maps, sprinkled with Doom 64 lightning and ambient soundtrack.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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