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DooM IIII

   (28 reviews)
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5 Screenshots

About This File

hello welcome hope you will enjoy our first collaboration megawad release. meant to be played with prboom+ -complevel 9. some good original material in here you can be excited. high level maps for high level speedrunners. uv-speed only.


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Yugiboy85

  
So, this is actually doom two two and not 4? Aw man, was hyped for a second...

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Guest

  
One star for a laugh

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Guest

  
2 stars says it all.

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Guest

Unknown date

  
Ok bro, just don't drink anymore.

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AD_79

Unknown date

  
NOPE.

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Guest

Unknown date

  
Pretty cool

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Guest

Unknown date

  
Doom IIII is the worst wad I've played in my entire life. Lacks fun gameplay, the design is terrible, including one map that is "homage" to level 24 "The Chasm" out of Doom II. Sorry, 6 days is not enough for make a megawad. 0/100000000000000000 00000000000000000000 00000000000000000000 00000000000000000000 00000000000000000000 00000000000000000000 00000000000000000000 00000000.

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Guest

Unknown date

  
Not worth the download

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Netherstorm

Unknown date

  
Good for a first wad, but it's unworthy of the name "Doom IIII". 2/5

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Guest

Unknown date

  
the best wad in the history of doom

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SlashBane

Unknown date

  
The Citizen Kane of Doom wads

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Memfis

Unknown date

  
Level quality is like in thissuxx.wad but this time the presentation doesn't make the maps funny or enjoyable.

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Guest

Unknown date

  
"Doom IIII" *facepalm* 0/5

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Doomkid

Unknown date

  
I'm not into the whole "overly detailed" look, but if you're a newschool doomer who likes advanced features and all that jazz, this is just the thing for you, pal. A song list in the text would have been nice. She leads a lonely life, when she woke up late in the morning light and the day had just begun, she opened up her eyes and thought oh what a morning. It's not a day for work, It's a day for catching tan, just laying on the beach and having fun.

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Guest

Unknown date

  
10000000000000000000 000/5

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  • File Reviews

    • By Argenteo · Posted
      Amazing episode, some custom decorations and good care to lights and shadows. I like how he uses the playing space (wide corridors) and how it affects the combat. Despite her beautiful voice, you gotta kill her. Burning trees.
    • By aargh · Posted
      Nice, tight level design. E1M8 was an amazing puzzle map.
      It's surprisingly difficult for a Doom 1 WAD, but for wrong reasons: constant ambushes, monsters teleporting right behind you. Also, there is a serious lack of medikits. Fights with 5 % health and hitscanners all around are common.
      Still, it was quite fun.
    • By northivanastan · Posted
      Seriously underappreciated WAD. If you've played the Japanese Community Project, Manbou (burabojunior) was the most prolific contributor, and without his nine maps, the JPCP wouldn't have the same reputation for fun and artistic flair. He announced Water Spirit in the text file for JPCP, and released it a year later. These are three somewhat challenging maps with high enemy counts and visuals even more stunning than his JPCP maps. Manbou is probably my favorite visual artist in Doom. My only complaint is that the PWAD as a whole is really short, consisting of only three maps that are about ten minutes of gameplay each. It leaves me wanting a lot more.
    • By Argenteo · Posted
      Big non-linear tech-base with no music replacement (D_running ad-eternum).
      I know there's a more polished version in an unfinished megawad, with a lot better combat and navigation. Cool idea, not sure about the execution. I recommend playing the reworked one.
    • By northivanastan · Posted
      Would be a 4/5 if it weren't for the last stretch of levels (maps 20 onward) which are absolutely fantastic.   The levels are quite short, but combat is really challenging, especially if you try to get all kills (which I didn't). I think it leans a bit too much on ambushes in some maps, but thankfully there are concept maps like Gladiator, 200 Mega Hurts, and Demonology to prevent things from getting boring. That each level flows into the next, through the elevator (and sometimes other things), is a really nice touch. The visuals are probably the best possible with vanilla textures, and the music, while difficult to listen to, is perfect for this WAD's "chaotic evil" style. It's a WAD worthy of its author, the master of chaos Cyriak Harris.
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