Engine(s) needed : Any limit-removing.
Title : Tom's Halls v1.6
Filename(s) : tomshall.wad
Release date : August 1, 2014
Author : Tuxlar
Email Address : firstname.lastname@example.org
Description : This is my first attempt at a 'Doom the way Id Did'-like
map. It is based mainly on the style of Tom Hall's Doom
maps, namely E1M4, E2M1, E2M2, E2M3, E2M4, E2M7, E3M3,
E3M7, and MAP 10. Perhaps more of a medley/remix than
a raw style replication, I feel it's a decent map,
nonetheless. I wasn't arsed to build for vanilla
limits, so you'll very likely need a limit removing port
to run this. Enjoy!
Testing credits: AdamAK, plums, scifista42, Keyboard_Doomer,
ShadesMaster, joe-ilya, BlueFeena. Lemme know if I
Discussion thread: http://www.doomworld.com/vb/showthread.php?postid=1288176
* What is included *
New levels : 1
Sounds : No
Music : Not really
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : None
* Play Information *
Game : DooM 2
Map # : Map01
Single Player : Designed for
Cooperative 2-4 Player : Sure
Deathmatch 2-4 Player : If you really, really want to...
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : +2 weeks
Editor(s) used : Doom Builder 2, SLADE
Known Bugs : Please report any you find!
May Not Run With : Non-limit removing (i.e. Vanilla)
Tested With : PrBoom+, Zdoom
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.