Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Tom's Halls v1.6

   (10 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

This is my first attempt at a 'Doom the way Id Did'-like map. It is based mainly on the style of Tom Hall's Doom maps, namely E1M4, E2M1, E2M2, E2M3, E2M4, E2M7, E3M3, E3M7, and MAP 10. Perhaps more of a medley/remix than a raw style replication, I feel it's a decent map, nonetheless. I wasn't arsed to build for vanilla limits, so you'll very likely need a limit removing port to run this. Enjoy!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Very uninspired E2M2, E3M7 & MAP10 clone, looks & feels like copies of them being put into one level, then interconnected with some simple parts. Which at the end does not give any consistent theme at all. Gameplay @ UV is simple and imho no fun, the shotgun is easy to get after a short run. 1 + 1 for the efford = 2/5, personally I think this is not the way to go for making some succesful level.

Share this review


Link to review
cs99cjb

Unknown date

  
Completed in 17 minutes without finding the blue keycard, which seems like a bit of a design flaw (I skipped half the map). Architecture is nothing special. I didn't appreciate having to fight imps and a baron with the pistol. I did like the infighting at the yellow door. By the way, damaging water is foul play even with "POISON" signs. Nobody pays attention to those things.

Share this review


Link to review
Zalewa

Unknown date

  
Annoying weapon balance. I beat this map with only shotgun and chaingun, while having to fight whole variety of monsters including the spider demon. Even though ammo for other weapons was provided, I just couldn't find them. Map is okay in all other aspects.

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
×