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Excalibur 1.1

   (9 reviews)
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About This File

I confess! I'm not a *true* DOOMer. I like the game the most at the HMP (He Must Practice ?!) level. I want to have some time to take a closer look at the enviroment. Besides, I'm into X-rays, not UV :) Therefore I spend much time aligning textures and I hope I haven't missed a spot (If you find an error, please flame my beta-testers!). On the other hand, this could mean that I exaggerated UV a little...

Before you go out and hopefully play this WAD, I must tell you that there's a CyberDemon Surprise at the end (I know it's a cheap trick, flame me!), but you're given 3 options to bypass this CDS: a) Run like hell; b) Nuke him (a BFG might come in handy); and c) ... Nah! It's a secret.


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NuMetalManiak

  
seen this in the Army of Darkness TC. still a cool map.

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Unknown date

  
I remember this - it's part of the "maximum doom" CD collection that I have knocking about somewhere. It's a castle level, excellent for the time, not quite so good now. As one of the other reviews points out, there are a lot of pokey little rooms. And there's a design decision/bug whereby the monsters don't react to you until you shoot 'em. It's nostalgic, though.

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Unknown date

  
A true classic. Despite the map being large, it's possible to beat the level quickly if you know where the blue key is. 4/5

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Unknown date

  
pros: wonderful gameplay Great monster placement looks pretty good good traps cons: out of place textures themes here and there] too many small rooms (youll see what i mean) overall really good. so what are you waiting for, download it!

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Unknown date

  
This was one of the first good Doom wads I played in my life; innovative for the epoch it was made, very great map. You brought me a lot of inspiration for every work of mine, so you deserve ***** - Daniel

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Unknown date

  
A good castle WAD from the classic era. - N_A

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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