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Desolation

   (19 reviews)
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21 Screenshots

About This File

My 12-level Megawad for Doom 2/Final Doom, and sequel to my previous work, Damnation. Horror-themed but still with plenty of action. Uses .ogg music files for the levels and text screens, as well as ambient sounds throughout the levels. Continues the story of Damnation, with the surviving marine encountering the Thanatos Base on the borders of the system.

Overall difficulty of the Wad is hard, with some difficult encounters in addition to some surprising tricks and traps. Levels are generally large, and average about 10-15 minutes in length each. Uses some monsters/weapons/items from Skulltag.

Requires Zandronum, as well as the additional files in the .zip (cc4-tex.wad, q2tex.wad, IDTEX.wad, skulltag_data.pk3, skulltag_actors.pk3). Read the .rtf file as well if you want to know more about the story and details on the development of the Wad.


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Guest

  
Excellent map set.No question about it.

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Guest

  
How is it that this has so few votes? This is one really well made episode, with great and highly polished visuals, and gameplay that manages to be challenging without reliance on currently popular slaughter trappings. I hope to see more from this author - hopefully with better "promotion" and better choice of source port.

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Guest

  
pretty good, I guess only reason this isn't more popular is that it demands what is basically viewed as multiplayer source port. maps are great, with great visuals, and lots of exploration. they use bunch of bright AVP2 textures, and they gave this wad's interior environments a very different feel. difficulty is just perfect, gameplay is closer to classic doom - since I was never into modern slaughtermap craze, I think this is a good thing.

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Guest

  
Amazing!!! Story: 5/5 Monsters: 5/5 Level Design: 5/5 Mixed with Brutal Doom: 10/5 lol

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Guest

  
Superbly done!

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Guest

Unknown date

  
A part of me wants to shake your hand for these expertly built remarkable maps. A part of me wants to deck you for scaring the shit out of me when I opened that door near the end of level 2. 5/5

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Unknown date

  
Unique and atmospheric levels, great encounters, and a pleasant change of scenery from the usual classic-styled wads these days

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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