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xaserpic

   (11 reviews)
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3 Screenshots

About This File

I made this map based on an automap picture that was posted on the forums of a map by Fellowzdoomer. Read this thread - http://www.doomworld.com/vb/wads-mods/69178-


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MajorRawne

Unknown date

  
Were we all playing the same map? This was rubbish with zero thought or imagination. There are a lot better Time of Death maps than this... this... this plop.

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Guest

Unknown date

  
that was kind of a waste of time.....that wasnt a slaughter map, it was just gobbledy gook......I would expect something like this from a novice mapper, but not TimeofDeath..

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Fellowzdoomer

Unknown date

  
This is based off of my megawad "Syaira", level 1: Welcome Back. ToD is missing the room that I added into my own map, but otherwise its ok. Just wish that I was notified that my map was being remade by TimeOfDeath. -Fellowzdoomer

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joe-ilya

Unknown date

  
Better then the original.

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Guest

Unknown date

  
Hilarious and awesome.

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Guest

Unknown date

  
I have the same question as ^^. Because: the map layout is utterly simple, texture use quite poor, decoration minimalistic, and the monster placement @ UV is in two words: hilariously bad. So there is no fun in playing this. In fact giving this level 4* is a smash in the face of map builders which actually *are* able to create a decent level. 1/5 for the effort. BTW IMHO fanboy posts should be deleted because they're misleading.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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