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The Depths of the Catacombs

   (15 reviews)
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About This File

This is based on the Catacombs level in Painkiller, featuring fast pace action and ACS scripting.


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Unknown date

  
Hey, this was actually pretty good, and the timing of the music with the chaingun/skulls wall coming down was nice...especially that boss lol. Played it with DOOM Revisions (like beaut doom) makeover. I loved Painkiller 1... 4/5 - Bukkake Windmill

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Unknown date

  
It started out as something legitimately difficult and kind of fun, then the joke part came out. As soon as the mancubus showed up, I knew it would be that kind of wad. If you like stupid joke wads, get this one.

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Unknown date

  
3/5

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Unknown date

  
How? How did this bypass the filter? I thought Ty saved us all. -Randumb

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Unknown date

  
Utter garbage.

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Unknown date

  
It was kinda cool at first. I especially liked the Spectre ambush. Although it turned out to be another one of *those* levels.. Not going to lie, I did laugh.

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Unknown date

  
This is yet another provocating piece of shit made by presumably some 14-years old kid. Two-room map layout, a bit of decoration, and gameplay just plain sucks. Then follows the final 'joke', which is nothing more than a room shaking violently. Completely WOT. BTW Quite a lot of imps are not activated. @ Author: please post it on your own forum, not here. Sorry for my strong language, but I mean it.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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