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Octagram

   (4 reviews)
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Guest

4 Screenshots

About This File

You have been dragged kicking and screaming into the Octagram, the local fighting arena in this patch of Hell. It's one of the ones that lets you have a weapon, at least. And you spotted the door into the offices on your way in...


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Guest

Unknown date

  
Hmm, a short but possibly interesting sort-of concept wad. Having said that: first I played it in ZDoom. Started with the machine gun route. After getting the red key, I was stuck: couldn't go further (sectors 111 / 183). Gave up after 10 minutes searching. Then I tried GZDoom, and in the octagonal room (door was not closed (!)) I accidentally went back in the machine-gun corridor - and got stuck there too. So I would suggest: recheck your scripts.

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Zalewa

Unknown date

  
It's great that you learned how to write scripts and use ZDoom features. They can be put to good use, so better luck next time. This map shows some potential, but only barely, and there's a lot to improve on.

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Guest

Unknown date

  
Not a bad little wad. Nothing incredible, but some nice architecture and an interesting little finale.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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