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A Doomers Requiem

   (21 reviews)
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4 Screenshots

About This File

ADR contains short sections in the story of a certain mans life, told in a highly esoteric, metaphorical / symbolical, and unconventional way. Keep this in mind as you play; and give an attempt to understand things rather than signing it off as ubiquitous drivel, you may be able walk away with something special.


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Guest

  
To the anonymous one who says bullshit:Your stupid opinion sucks.This wad was great! 5/5

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Guest

  
Cool beyond words.5/5

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Guest

  
Loved it but I can't give it 5 stars

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Walter confetti

  
A really interesting concept here...

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Mabuse

  
5/5 - legendary

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Guest

  
keep your religious bullshit to yourself and if you ever DO make another wad do the rest of us a favor and warn us of its content so we can steer clear away. now do yourself a favor and get rid of the religious baggage

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Guest

Unknown date

  
As a Christian myself, I caught on to the references at the beginning as soon as the pillar of flame referred to itself as "I Am that I Am," (a.k.a. God Himself), and the overall story being told was brilliant. The exploratory gameplay was also well-implemented and the visuals were striking in wonderful ways. It's such a unique and well-made mod. Overall, this should be highly recommended for everything it has to offer!

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Guest

Unknown date

  
wonderful design..but it's not doom. I can't defeat boss.

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blueinferno776

Unknown date

  
You really did a nice job encrypting the messages into the gameplay. The level design is just beautiful.

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Guest

Unknown date

  
I'm not a religious person by any means, but I found this extremely well made. It kept me hooked until the end. The colors of the castle were a little hard on the eyes and some of the textures never popped in (it's probably a problem on my end though), but overall I found it to be very poetic. The Adversary's Keep was my favorite location. It's one of the most atmospheric Doom locations I've come across, honestly. I sincerely hope you continue making these, because I love this to pieces. ~ Mad Jackal

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Guest

Unknown date

  
This wad was really well made, and cool, i enjoyed playing through it and the story was very good 5/5 - silverdethx

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Guest

Unknown date

  
It's very hard these days to come across something like this, that makes it easy to see that the author had a deep passion for their work. The author of this clearly had fun making this, while getting across a message in an artistic and poetic manner. It also looks great, sounds great, and is fun to play! Keep making maps dude!

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Guest

Unknown date

  
It is very well made. While playing thru it I had lots of fun while seeing certain things that would allude to an over all theme or message that was trying to be conveyed. It seems like the Author took great time and care and over all attention to detail while making this. One of my favorite aspects was the choice colors and over all artistic design.

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  • File Reviews

    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.
    • By Sasha · Posted
      Hard maps with good architecture. I enjoy this wad
    • By Rimantas · Posted
      It just mess up all colors very bad and makes Doom look terrible! If i want Doom look more like on CRT, i reduce brightness in video card settings. 0/5
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