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A Doomers Requiem

   (21 reviews)
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4 Screenshots

About This File

ADR contains short sections in the story of a certain mans life, told in a highly esoteric, metaphorical / symbolical, and unconventional way. Keep this in mind as you play; and give an attempt to understand things rather than signing it off as ubiquitous drivel, you may be able walk away with something special.


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Guest

  
To the anonymous one who says bullshit:Your stupid opinion sucks.This wad was great! 5/5

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Guest

  
Cool beyond words.5/5

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Guest

  
Loved it but I can't give it 5 stars

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Walter confetti

  
A really interesting concept here...

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Mabuse

  
5/5 - legendary

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Guest

  
keep your religious bullshit to yourself and if you ever DO make another wad do the rest of us a favor and warn us of its content so we can steer clear away. now do yourself a favor and get rid of the religious baggage

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Guest

Unknown date

  
As a Christian myself, I caught on to the references at the beginning as soon as the pillar of flame referred to itself as "I Am that I Am," (a.k.a. God Himself), and the overall story being told was brilliant. The exploratory gameplay was also well-implemented and the visuals were striking in wonderful ways. It's such a unique and well-made mod. Overall, this should be highly recommended for everything it has to offer!

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Guest

Unknown date

  
wonderful design..but it's not doom. I can't defeat boss.

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blueinferno776

Unknown date

  
You really did a nice job encrypting the messages into the gameplay. The level design is just beautiful.

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Guest

Unknown date

  
I'm not a religious person by any means, but I found this extremely well made. It kept me hooked until the end. The colors of the castle were a little hard on the eyes and some of the textures never popped in (it's probably a problem on my end though), but overall I found it to be very poetic. The Adversary's Keep was my favorite location. It's one of the most atmospheric Doom locations I've come across, honestly. I sincerely hope you continue making these, because I love this to pieces. ~ Mad Jackal

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Guest

Unknown date

  
This wad was really well made, and cool, i enjoyed playing through it and the story was very good 5/5 - silverdethx

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Guest

Unknown date

  
It's very hard these days to come across something like this, that makes it easy to see that the author had a deep passion for their work. The author of this clearly had fun making this, while getting across a message in an artistic and poetic manner. It also looks great, sounds great, and is fun to play! Keep making maps dude!

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Guest

Unknown date

  
It is very well made. While playing thru it I had lots of fun while seeing certain things that would allude to an over all theme or message that was trying to be conveyed. It seems like the Author took great time and care and over all attention to detail while making this. One of my favorite aspects was the choice colors and over all artistic design.

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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