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A Doomers Requiem

   (21 reviews)
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4 Screenshots

About This File

ADR contains short sections in the story of a certain mans life, told in a highly esoteric, metaphorical / symbolical, and unconventional way. Keep this in mind as you play; and give an attempt to understand things rather than signing it off as ubiquitous drivel, you may be able walk away with something special.


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Guest

  
To the anonymous one who says bullshit:Your stupid opinion sucks.This wad was great! 5/5

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Guest

  
Cool beyond words.5/5

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Guest

  
Loved it but I can't give it 5 stars

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Walter confetti

  
A really interesting concept here...

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Mabuse

  
5/5 - legendary

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Guest

  
keep your religious bullshit to yourself and if you ever DO make another wad do the rest of us a favor and warn us of its content so we can steer clear away. now do yourself a favor and get rid of the religious baggage

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Guest

Unknown date

  
As a Christian myself, I caught on to the references at the beginning as soon as the pillar of flame referred to itself as "I Am that I Am," (a.k.a. God Himself), and the overall story being told was brilliant. The exploratory gameplay was also well-implemented and the visuals were striking in wonderful ways. It's such a unique and well-made mod. Overall, this should be highly recommended for everything it has to offer!

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Guest

Unknown date

  
wonderful design..but it's not doom. I can't defeat boss.

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blueinferno776

Unknown date

  
You really did a nice job encrypting the messages into the gameplay. The level design is just beautiful.

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Guest

Unknown date

  
I'm not a religious person by any means, but I found this extremely well made. It kept me hooked until the end. The colors of the castle were a little hard on the eyes and some of the textures never popped in (it's probably a problem on my end though), but overall I found it to be very poetic. The Adversary's Keep was my favorite location. It's one of the most atmospheric Doom locations I've come across, honestly. I sincerely hope you continue making these, because I love this to pieces. ~ Mad Jackal

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Guest

Unknown date

  
This wad was really well made, and cool, i enjoyed playing through it and the story was very good 5/5 - silverdethx

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Guest

Unknown date

  
It's very hard these days to come across something like this, that makes it easy to see that the author had a deep passion for their work. The author of this clearly had fun making this, while getting across a message in an artistic and poetic manner. It also looks great, sounds great, and is fun to play! Keep making maps dude!

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Guest

Unknown date

  
It is very well made. While playing thru it I had lots of fun while seeing certain things that would allude to an over all theme or message that was trying to be conveyed. It seems like the Author took great time and care and over all attention to detail while making this. One of my favorite aspects was the choice colors and over all artistic design.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
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