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Senators of Volition

   (7 reviews)
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4 Screenshots

About This File

due to popular demand, i decided to do a design n' gameplay overhaul of my Mayhem2048 submission, which was MAP10, Sligenous. the map is now called Senators of Volition and has a red/tan color scheme throughout and gameplay is made to be more atmospheric. the map has been completely retextured from the original, but it's layout is the same. no keys, just press five switches to lower the exit, and yes Ribbiks, i decided to use one of your tunes in this, plz don't kill me.


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Guest

Unknown date

  
Im satisfied. A dark trippy map that's not hard to figure out but still makes me play cautiously. The Pain elemental in the dark hall with the red strobeing light made me shout "OH SHIT!" and the artch-vile invasion at the end really tested my knowledge of the map. I felt sorta cramped in some of the rooms but it wasn't that big of a nuisance.

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Marcaek

Unknown date

  
It was ok, but not really super memorable. Action could have been a little more intense or even just more varied. Some of the lighting is hideous imo. also the map really shoud have been called mayHAM

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Guest

Unknown date

  
It looks like just a re-textured Map10 of MH2048, now on some kind of hellish (more consistent theme) It's a decent map though I don't understand why it needs its own standalone release, it's not so great in that it's like the Thunderpeak (and shamefully, also Blackrock, which never got the same benefit) of ZPack or anything, why not just submit the update to MH2048?

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Guest

Unknown date

  
Small, compact 5-minutes map with 'red' theme, having average ambiance. Maybe at places a bit too dark. Map layout is a bit cramped but not too bad. Gameplay @ UV is not challenging but presumably considered ok for an in-between run. Disappointingly the final shootout can be skipped completely by running over the monsters straight onto the exit. Overall: small 3/5, so you might give it a try.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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