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Smothered Hope

   (15 reviews)
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Fonze

  
One of my favorite maps to play. Fantastic design, layout, detailing, progression and thing placement. This felt like something straight from No Rest for the Living and exhumes quality! It also had a great song choice.

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Guest

  
Great design. Great difficulty. Amazing level with only a very few minor flaws. Might not be difficult enough for hardcore players, but it's still worth to play it at least once. This is how a Doom level should be like.

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Guest

Unknown date

  
Thought it was great! Best of luck to you. :)

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Guest

Unknown date

  
Excellent wad. Textures and design give it a very unique feel and there's am admirable eye for detail. Feels and plays like a map from an designer who knows what their doing. My only complaint is there's only one level ;-D Congrats 5/5

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Guest

Unknown date

  
Really nice, good balance of challenging but not too hard. Nice flow, good design, height variation perhaps could have been a little more but that's being picky.

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Zalewa

Unknown date

  
Excellent map. Average gameplay length, good difficulty, excellent visuals with lots of variety. It's apparent that a lot of effort was put into this.

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Guest

Unknown date

  
Pretty darn good!-4*

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cs99cjb

Unknown date

  
The music is awful but the map is good. No expense spared on texturing and lighting. It's enough to make a vanilla map designer weep. There are too many texture changes for my taste; it's occasionally distracting, especially where they coincide with light level changes. Biggest flaw is that two linedefs behind the yellow door (5816 and 5841) can't be reliably activated in ZDoom. I nearly quit at this point. Tip: kill the cyberdemon by running to high ground.

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Guest

Unknown date

  
Amount of work: 4/5. Map layout: good but not excellent. Architecture / texture use / ambiance: looks good, but got a bit boring after a while. Lightning is mostly good. Gameplay @ UV somehow just didn't get started, it never got me on my toes. I managed to get the cybie killed by the 2 AV's. Music is imho boring, did not add to the ambiance. Overall: small 4/5 mostly for the efford, but for sure I won't play it again.

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  • File Reviews

    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
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