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Smothered Hope

   (15 reviews)
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Fonze

  
One of my favorite maps to play. Fantastic design, layout, detailing, progression and thing placement. This felt like something straight from No Rest for the Living and exhumes quality! It also had a great song choice.

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Guest

  
Great design. Great difficulty. Amazing level with only a very few minor flaws. Might not be difficult enough for hardcore players, but it's still worth to play it at least once. This is how a Doom level should be like.

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Guest

Unknown date

  
Thought it was great! Best of luck to you. :)

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Guest

Unknown date

  
Excellent wad. Textures and design give it a very unique feel and there's am admirable eye for detail. Feels and plays like a map from an designer who knows what their doing. My only complaint is there's only one level ;-D Congrats 5/5

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Guest

Unknown date

  
Really nice, good balance of challenging but not too hard. Nice flow, good design, height variation perhaps could have been a little more but that's being picky.

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Zalewa

Unknown date

  
Excellent map. Average gameplay length, good difficulty, excellent visuals with lots of variety. It's apparent that a lot of effort was put into this.

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Guest

Unknown date

  
Pretty darn good!-4*

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cs99cjb

Unknown date

  
The music is awful but the map is good. No expense spared on texturing and lighting. It's enough to make a vanilla map designer weep. There are too many texture changes for my taste; it's occasionally distracting, especially where they coincide with light level changes. Biggest flaw is that two linedefs behind the yellow door (5816 and 5841) can't be reliably activated in ZDoom. I nearly quit at this point. Tip: kill the cyberdemon by running to high ground.

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Guest

Unknown date

  
Amount of work: 4/5. Map layout: good but not excellent. Architecture / texture use / ambiance: looks good, but got a bit boring after a while. Lightning is mostly good. Gameplay @ UV somehow just didn't get started, it never got me on my toes. I managed to get the cybie killed by the 2 AV's. Music is imho boring, did not add to the ambiance. Overall: small 4/5 mostly for the efford, but for sure I won't play it again.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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