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Rush

   (46 reviews)
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9 Screenshots

About This File

Set of 12 boom-compatible slaughterish maps. Blast through tech bases, winter maps, hellish keeps and structures in the Void. MAP06 was made with Demonologist. MAP13 is in wad, but it's just an endmap.

Update(25/04/2014): Fixed many bugs on map12


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Guest

Unknown date

  
100% Slaughtermaps. If you like cleaning-up a room or an open area with a zillion of monsters, and repeat that more or less identically a hundred or so times, then this might be your megawad. If you're looking for an adventure or some more subtle kind of gameplay, skip it. BTW some slimetrails in the open area at the end of map04.

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Guest

Unknown date

  
Excellent looking maps unfortantiantly TOO MANY monsters ruined the whole concept. I found myself shooting constantly with no quit or break for even couple of secs even with various weapon mods its still hard even on easy. Also the maps are very big its easy to get lost.

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Guest

Unknown date

  
Pretty good not going to lie

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Cynical

Unknown date

  
This is pretty dire. The maps are the poster-children for the "follow the detail guide with no sense of architecture" school of aesthetics, there's tons of crap on the walls to get caught on, enemies are frequently misused (Spectre usage is particularly bad), items are placed into little tiny nooks where they can't be grabbed effectively (particularly egregious with Stimpacks). Many fights can be chokepointed, and much of the layouts is basic room-corridor-room stuff. Bleh.

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Demonologist

Unknown date

  
Great offering, and one of the best gameplay-oriented mapsets as of recently. Fun for both casual playthroughs and speedrunning.

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Plut

Unknown date

  
Pretty fun and good designed wad, but many prepared templates and copy-paste in some places.

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Guest

Unknown date

  
slaughterish gameplay, maps that aren't puzzles, I like it so far. only on map 6 so far.

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NuMetalManiak

Unknown date · Edited by NuMetalManiak

  

ah, I can definitely say I'm rather glad that that stupid switch at the end of MAP12 finally works, now I can really review this.

 

so Rush is a 13-level set from an author known for cunning maps. note I didn't say slaughter, and the textfile even says "slaughterish". basically speaking, these maps tend towards mini-slaughter, which is usually setpieces, and the maps themselves are small. the size of the levels is actually a major plus, heaven forbid I take too long in some slaughtermap with way more than it really needs. several themes are tackled, but they don't matter that much, what matters is the overall fun factor of mowing down the hordes in each level. the ice levels are probably the best, both in design and gameplay, and MAP12 is an appropriate closing map, almost rivaling Sunder in difficulty and detail.

 

if you really want to survive through Rush's nastiest ordeals, you gotta figure out what you're doing and which targets take priority. maybe watch those infighters, find hidden teleporters and switches to save ammo against mancubi, and always watching the back for the stray arch-vile who comes in. the difficulty progresses very well. there's just fun to be had with Rush, and sometimes, fun is all that's necessary.

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Guest

Unknown date

  
I am not a slaughter fan, but I was curious, played mostly with iddqd, some maps are not so much slaughterish, liked it, looks good, winter theme, manageable progression 4/5

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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