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Hell 77 N°01

   (13 reviews)
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3 Screenshots

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A short Doom2 hellish map!


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Guest

  
Loved it! good atmosphere and good monsterplacements! 4\5 for me!

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Guest

  
The start is stupid bullshit (some basic armor would have fixed that) but otherwise it's decently made.

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Zalewa

Unknown date

  
Glorious map with a lot of effort put in. I don't share the Doomworld's reviewer about difficulty level. I believe it's just right, however I'd personally remove many of the medikits to discourage reckless gameplay. Very good visuals, great job.

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Memfis

Unknown date

  
Attractive hellish level, should have been placed in the 2X slot for an appropriate sky. The beginning can be tricky, the rest of the action is much more laidback but generally satisfying. Some rooms were done a bit lazily perhaps (very low detail compared to other areas) and the texture transitions are sometimes rough. Could use more polish but still nice.

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cs99cjb

Unknown date

  
A big map that combines unpredictable and chaotic gameplay with grandiose and chaotic architecture. Very challenging on UV skill. I was tempted to give 5 stars but as Memphis said it isn't quite polished: a few textures are wrong, lighting could be better (think 3D not 2D), and brickwork is misaligned with breaches (needs a reversed texture for the back side). Still very very good.

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Guest

Unknown date

  
Small 10-minutes map. Map layout is not bad, but nothing special: 3/5. Overly decorated, so ambiance is a bit chaotic: 2.5/5. Fights @ UV start a bit tricky, but gets quite easy: 2.7/5. Overall: small 3/5.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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