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Hell 77 N°01

   (13 reviews)
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3 Screenshots

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A short Doom2 hellish map!


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Guest

  
Loved it! good atmosphere and good monsterplacements! 4\5 for me!

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Guest

  
The start is stupid bullshit (some basic armor would have fixed that) but otherwise it's decently made.

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Zalewa

Unknown date

  
Glorious map with a lot of effort put in. I don't share the Doomworld's reviewer about difficulty level. I believe it's just right, however I'd personally remove many of the medikits to discourage reckless gameplay. Very good visuals, great job.

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Memfis

Unknown date

  
Attractive hellish level, should have been placed in the 2X slot for an appropriate sky. The beginning can be tricky, the rest of the action is much more laidback but generally satisfying. Some rooms were done a bit lazily perhaps (very low detail compared to other areas) and the texture transitions are sometimes rough. Could use more polish but still nice.

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cs99cjb

Unknown date

  
A big map that combines unpredictable and chaotic gameplay with grandiose and chaotic architecture. Very challenging on UV skill. I was tempted to give 5 stars but as Memphis said it isn't quite polished: a few textures are wrong, lighting could be better (think 3D not 2D), and brickwork is misaligned with breaches (needs a reversed texture for the back side). Still very very good.

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Guest

Unknown date

  
Small 10-minutes map. Map layout is not bad, but nothing special: 3/5. Overly decorated, so ambiance is a bit chaotic: 2.5/5. Fights @ UV start a bit tricky, but gets quite easy: 2.7/5. Overall: small 3/5.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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