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The UAC Vegetable Factory

   (23 reviews)
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About This File

As is the same with pretty much every other UAC base, even the vegetable factory got infected with demons. You got to save this base before all our food is gone.


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Bloodshedder

Unknown date

  
another de-Terry-ed Terrywad, as if that makes it any better

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Guest

Unknown date

  
*YAWN* Just the usual crap from another dipshit.

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Guest

Unknown date

  
Haha it's all bland and ridiculous, nice job 5/5

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Guest

Unknown date

  
super shit

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Guest

Unknown date

  
therewere no vegetabeled

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Guest

Unknown date

  
Wow, so much detail!

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Guest

Unknown date

  
[yawn] Come back when you make a Terrywad that's actually worthwhile.

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Guest

Unknown date

  
Is there any way to actually regulate this crap?

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Linkrulezall

Unknown date

  
^Have you tried ignoring wads you don't like instead of hugboxing all over the place and crying out "PLEASE SAVE US TY!"?

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Guest

Unknown date

  
it's a terry-shit-wad, nothing more to say

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Guest

Unknown date

  
belongs to terry-shit folder - please remove to shit-terry folder - "likers" will be forgotten soon.

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Guest

Unknown date

  
only shit 0/5

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cs99cjb

Unknown date

  
I'm not screaming but I will say this is puerile and unplayable. Wilson, if you find people's distress hilarious then you are essentially a sadist. Food for thought, mmm?

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Guest

Unknown date

  
****SEVERE HEALTH WARNING**** Author is a dangerous idiot. Will a moderater PLEASE, PLEASE remove this wad before something horrible happens? The psychedelic shock-effect gave me an arrhythmia which took about half a minute... Thank you very much. WHAT a complete moron, he should be disconnected from the net because he does not understand the danger of what he's doing :-(

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Guest

Unknown date

  
^Nice lies there.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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