Innocence III

   (23 reviews)
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7 Screenshots

Author

Donnel "Jazzmaster9" Enriquez

About This File

A 5 level (+1 secret level) mapset for DooM II. It is a reimagining of the Hell on Earth storyline. The maps were made to emulate the feel of E4 maps from Ultimate DooM and Doom II.

Credits

PRIMEVAL, Team TNT, Scalliano, Captain Toenail Tormentor667, Laz Rojas

Base

New from scratch

Build Time

May, 12th till June, 13th 2014

Editors Used

Doom Builder, XWE




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Gallic00

  • 4
  

Fun and short mapset.  The layouts are good.

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  • 2
  
Very simple map design, unbalanced gameplay and short maps. Really nothing to write home about.

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Unknown date

  • 4
  
Pretty darn good!-4*

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Unknown date

  • 5
  
First level has what appears to be a true 3D bridge. I'm sold.

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Unknown date

  • 3
  
it's fun

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Unknown date

  • 3
  
Its alright 3/5

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Unknown date

  • 5
  
Normally I'd give it a 4, but the 0-Star troll spamming has forced my hand. Anyway, great wad - Nanorider.

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kraflab

Unknown date

  • 3
  
I preferred 1 & 2. This is still a short and fun trip through some doom levels, but the levels themselves just seemed more bare and a bit less engaging than the earlier episodes. If you liked the other innocence wads there's certainly no reason to not give this one a shot.

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NuMetalManiak

Unknown date

  • 4
  
this was fun to play.

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Unknown date

  • 5
  
Zero? Sorry, but you're a troll. While this isn't the most super awesome wad in the world it is CLEARLY not total garbage and probably even worth a quick playthrough. I'd go somewhere around three and a half in honesty, but I'm putting 5 here just to offset the idiot spam.

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Unknown date

  • 4
  
Oh,bullshit!This is a fine wad.Some people just have no taste.And I AM NOT one of them.

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Zalewa

Unknown date

  • 2
  
It's not horrible, but there's a lot of room for improvement.

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Unknown date

  • 1
  
Zero? Well, as there are no 0* ratings, these useless 5* posts are obviously fanboys. Having said that: map layout / architecture is simple and mostly rectangular, texture use is not bad but nothing special, monster placement @ UV is at best quite uninspired with - between more - way too many hitscanners, and T667 monsters do not add. Overall as imho gameplay is the most important aspect: 2/5; minus 1 for the fanboys = 1/5. No bullshit!

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Unknown date

  • 4
  
^ A rating doesn't need a comment, and if it doesn't have one, the vote won't be displayed. As I type this there are 11 votes but 7 comments and so only 7 votes displayed.

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  • File Reviews

    • By Spectre01 · Posted
      I didn't really enjoy this wad; compared to the IWADs or other 90's PWADs that I've played. The visuals were 90% brown brick/rock. Pistol Start balance sucked. And the gameplay/map progression was mostly uninteresting. I'll keep the negativity to a minimum so - overall score: 1/5.
    • By TurrboAnklet · Posted
      Very solid maps. Not incredibly fond of the ambush-y stuff, especially towards the end when it started to get tiring. The map layouts were superb, and the music choices were fitting. Good effort.
    • By joepallai · Posted
      Wow, so that's how it's done.   Sverre Kvernmo has made a masterful expansion to his original ideas used in Time Gate (Map05 of Eternal Doom).  This is a work of art that plays well.   The level had me running for my life, looking for ammo and wondering where the next attack was going to come from.  The stealth enemies were vicious and well used.  The secrets were well earned and clever I thought.   I loved the piano room-just beautiful.  The overall experience was outstanding, though hard.   Well worth it.
    • By felgro · Posted
      Bog standard slaughter map. ~300 medium to hard bad guys squashed into a mid sized map. Might be ok if that's your thing. I quit after a couple of rooms.
    • By felgro · Posted
      Well worth a quick play - and best of all, vanilla friendly.