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Innocence III

   (23 reviews)
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7 Screenshots

About This File

A 5 level (+1 secret level) mapset for DooM II. It is a reimagining of the Hell on Earth storyline. The maps were made to emulate the feel of E4 maps from Ultimate DooM and Doom II.


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Gallic00

  

Fun and short mapset.  The layouts are good.

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Guest

  
Very simple map design, unbalanced gameplay and short maps. Really nothing to write home about.

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Guest

Unknown date

  
Pretty darn good!-4*

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Guest

Unknown date

  
First level has what appears to be a true 3D bridge. I'm sold.

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Guest

Unknown date

  
it's fun

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Guest

Unknown date

  
Its alright 3/5

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Guest

Unknown date

  
Normally I'd give it a 4, but the 0-Star troll spamming has forced my hand. Anyway, great wad - Nanorider.

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kraflab

Unknown date

  
I preferred 1 & 2. This is still a short and fun trip through some doom levels, but the levels themselves just seemed more bare and a bit less engaging than the earlier episodes. If you liked the other innocence wads there's certainly no reason to not give this one a shot.

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NuMetalManiak

Unknown date

  
this was fun to play.

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Guest

Unknown date

  
Zero? Sorry, but you're a troll. While this isn't the most super awesome wad in the world it is CLEARLY not total garbage and probably even worth a quick playthrough. I'd go somewhere around three and a half in honesty, but I'm putting 5 here just to offset the idiot spam.

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Guest

Unknown date

  
Oh,bullshit!This is a fine wad.Some people just have no taste.And I AM NOT one of them.

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Zalewa

Unknown date

  
It's not horrible, but there's a lot of room for improvement.

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Guest

Unknown date

  
Zero? Well, as there are no 0* ratings, these useless 5* posts are obviously fanboys. Having said that: map layout / architecture is simple and mostly rectangular, texture use is not bad but nothing special, monster placement @ UV is at best quite uninspired with - between more - way too many hitscanners, and T667 monsters do not add. Overall as imho gameplay is the most important aspect: 2/5; minus 1 for the fanboys = 1/5. No bullshit!

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Guest

Unknown date

  
^ A rating doesn't need a comment, and if it doesn't have one, the vote won't be displayed. As I type this there are 11 votes but 7 comments and so only 7 votes displayed.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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