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Abyssal Speedmapping Sessions: Session 8

   (15 reviews)
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5 Screenshots

About This File

5 maps made during the eighth Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 concepts to choose from:

- Fortress of Mystery(rely heavily on infighting) - Warrens(remake an earlier speedmap so it turns more evil instead of exiting) - Wolfenstein(use Wolfenstein wall textures)

Mugsy and TheMionicDonut used the Alfonzo treatment.


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Doomkid

  
my love for ASS knows no boundaries

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Guest

  
There first two maps just weren't good. I didn't even bother to play the rest.

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Zalewa

  
Maps 1 and 2 - crap. Maps 3 and 5 - average. Map 4 is good. Overall, weak WAD.

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Guest

Unknown date

  
I like the concepts here (especially Warrens being an option). I wish there had been more participants :( Maybe include a Warrens in the next session as well since we only got one here

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subject_119

Unknown date

  
Fun one, really enjoyed the last one :)

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Guest

Unknown date

  
Ayup.

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Voltcom9

Unknown date

  
These were fun maps. I approve of this set of Speedmaps and look forward to the next batch of Abysmal speedmaps. Great work on these.

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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