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Brutalist Doom

   (49 reviews)
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About This File

Brutalist Doom is a WAD that retextures Doom to a have a Brutalist architecture. From Wikipedia:

"Brutalist architecture is a movement in architecture that flourished from the 1950s to the mid-1970s, descended from the modernist architectural movement of the early 20th century. Brutalism became popular with governmental and institutional clients. Examples are typically massive in character (even when not large), fortress-like, with a predominance of exposed concrete construction."

Critics of the style have described it as "cold-hearted", "inhuman", "hideous", and "monstrous", and for projecting an atmosphere of totalitarianism and urban decay. Brutalist Doom recreates this atmosphere, primarily through the use of a replacement TEXTURE1 resource, but also with a custom dehacked patch, texture replacements and a custom palette.


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DoomKrakken

  
This mod is freakin' hilarious in that in makes Doom so bland and boring. That's how it got a Cacoward... because it was a "Mockaward". The palette itself is quite pretty... I saw someone use the palette itself from here and it looks amazing on many maps...

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XCVGVCX

  
The joke is well executed, but it's not any fun to actually play.

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Guest

  
Nice.Likes.Not lonely.Yet.

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Guest

  
I feel lonely.

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Guest

  
One could say it is easier to focus on bare geometry and architecture of the maps with this mod on since there are not so many distractions. The absence of music was also a brilliant idea. Some problems were present, such as some lifts and doors being indistinguishable from the surroundings (take a look at "The Pit" for example) and locked doors/bars (red, blue, yellow) cannot be distinguished by the hinges anymore since everything is bleak gray.

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Guest

  
Perfectly accomplishes what it sets out to do. While it's not actual Brutalist architecture, it conveys a sense of totalitarian hopelessness with the utmost tact. It's absolutely boring, repetitive, and perhaps what Hell is actually like. Also, the Icon of Sin is fucking hilarious.

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Guest

  
For all the work put in you would've been better off just making a txt and png file, the wad is a joke that lasts a few seconds and is put in the recycling bin right afterwards. You could've at least removed the bunnies from the endscreen like it says in the story.

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Aldaraia

  
Perfect as an appetizer before reading Orwell's '1984'.

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Superluigieth1

  
everything is GREY

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Guest

  
hahaha everythings grey

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Guest

  
This made maps by ruby look good. 0/5. how this got a caco, I will never understand.

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Guest

  
1 star for "haha funneh conzept". I understand this is a joke wad, but it must be noted that sandy pedersen's brown on brown on greyish-brown bland level design is already more brutalist than brutal can brut.

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Guest

  
Try Map 15 for the best experience!

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Guest

  
what the fuck is this crap

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Guest

  
MY NAME IS NOT IMPORTANT

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Guest

  
I'm giving this one a 4/5 as I have always loved Brutalist architecture. That said, it's nothing more than regular DooM with a Brutalist theme. So...don't go around expecting Deus Vult; you will be disappointed. It's just a gimmick; nothing more.

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Linguica

Unknown date

  
I guess this is technically a jokewad, but it's the best sort of jokewad. It has something specific in mind, and it doesn't waste time getting to the payoff. It's as well-executed technically as you could hope for. The text file is also surprisingly urbane and almost makes you think that there's some deeper meaning to it. I also like to imagine that the author only made it in order to make a pun on "Brutal Doom", which makes the whole enterprise even better.

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xnv

Unknown date

  
That's an interesting idea but sadly it does not do what it tries to do probably because there's no real "architecture" in Doom and it's not that monotonous (i.e. google "Habitat 67"). Textures themselves are questionable too. Palette is nice and very bland (exactly how it should be). Concept is strong and you can cook a nice depressing wad from it.

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Player Lin

Unknown date

  
God idea, shitty results...perfect example about modified original levels caused bad results...try do a original level next time with such ideas... 1/5

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Guest

Unknown date

  
5 stars because it would be awesome if people wanting to download Brutal Doom were mistakenly directed to this instead.

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Guest

Unknown date

  
5 stars for being the only WAD in the idgames archive with a text file that uses the word "Kafkaesque". Well done.

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NoneeLlama

Unknown date

  
I really like the idea, but maybe it could've used more kinds of (grey) textures.

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cs99cjb

Unknown date

  
Makes everything look very boring. 2 stars for the text file.

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Doomkid

Unknown date

  
That name is just pure gold, I gotta give it 5 for that alone.

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Eye del Cul

Unknown date

  
Critics to the ugly and depressing brutalist architecture are always welcome :)

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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