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Brutalist Doom

   (49 reviews)

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About This File

Brutalist Doom is a WAD that retextures Doom to a have a Brutalist architecture. From Wikipedia:

"Brutalist architecture is a movement in architecture that flourished from the 1950s to the mid-1970s, descended from the modernist architectural movement of the early 20th century. Brutalism became popular with governmental and institutional clients. Examples are typically massive in character (even when not large), fortress-like, with a predominance of exposed concrete construction."

Critics of the style have described it as "cold-hearted", "inhuman", "hideous", and "monstrous", and for projecting an atmosphere of totalitarianism and urban decay. Brutalist Doom recreates this atmosphere, primarily through the use of a replacement TEXTURE1 resource, but also with a custom dehacked patch, texture replacements and a custom palette.


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yakfak

Unknown date

  
needs more exposed girders. five stars anyway for making me giggle

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Guest Unregistered account

Unknown date

  
A simple joke WAD (can you even call it a mod?) that replaces almost every single stock texture with some form of the GRAY textures. Other setpieces, like the MARBFACE textures, simply use a different GRAY texture. I have to say though, I did laugh out loud when I saw the Baphomet.

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Guest

Unknown date

  
4 stars, because now I know the name of the "style" of many buildings and also a church near my house...

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subject_119

Unknown date

  
Works fine, everything's getting boring and repetitive after the 10 first seconds. So the author actually reached his goal!

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Guest

Unknown date

  
guys this is clearly a jokewad stop taking this so seriously :U

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Obsidian

Unknown date

  
The Icon of Sin is a giant gray wall. Instant 5 stars. - Obsidian

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Guest

Unknown date

  
Small texture mod, no new levels. Colors tend to monochrome. IMHO not a succes, f.e. in map15 even plain awful. Overall: 1 for the effect + 1 for the efford = very small 2/5.

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Guest

Unknown date

  
To show the Brutalist Architecture it needs a new map. The choosen gray wall textures don't fit that good, they could be more dirty looking - similar to ickwall. Good idea, but not good executed.

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plums

Unknown date

  
Strong concept like xnv said even if it falls a bit short at times. A truly brutalist Doom would require new maps. Also it should replace the liquid with browns/greys. The _ lump is quite an interesting hack.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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