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BREEZE, BRAVADO & a revised 1.2 vs. of BRAVE

   (7 reviews)
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All 3 levels are extremely big - (Breeze is 270k Bravado is 219k and Brave is 294k) Should have a DX2-66 with 8 mb ram to run properly. Brave was released previously at over 330k but I pared it down to 290k by reducing halls and extra redundant chambers that wouldn't detract from the over all game. BREEZE is the only brand new release in this TRILOGY ( I have spent all together too much time indulging my hobby ! ) and if you have my previous offering, Bravado, in which Brave was included, you dont need this big file; however, Breeze is E2M1 so you can play it first and decided what you want to do after that.


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Guest

Unknown date

  
Great maps, but could do with a lot LESS ammo, and there are far too many Enchanted Shields (and Silver Shields too). Any difficulty becomes very easy as soon as you pick up the crossbow in any level. This designer must suck at playing Heretic with all these supplies included. They should have been ordered 3, 1, 2 instead so you finish with the boss battle rather than have it as the middle level.

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Unknown date

  
Very large maps with a lot of things to shoot, a bit of non-intuitive exploration but nothing too serious. However they all have way, way too many supplies, even wand-starting maps 2 & 3, which kills any sense of challenge at all. Still worth playing through.

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Unknown date

  
Great maps, but could do with a lot LESS ammo, and there are far too many Enchanted Shields (and Silver Shields too). Any difficulty becomes very easy as soon as you pick up the crossbow in any level. This designer must suck at playing Heretic with all these supplies included. They should have been ordered 3, 1, 2 instead so you finish with the boss battle rather than have it as the middle level.

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Guest

Unknown date

  
Large but overall simple map layouts, not too bad ambiance, and mostly quite simple and boring gameplay. Overall: 2/5 for the maps + 1 because we need more Heretic maps = small 3/5.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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