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UAC Budget Cuts (v1.4)

   (9 reviews)
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6 Screenshots

About This File

A vanilla map built to a tight 'minimalist' set of design rules. Basically, rectangle-based, limited- space, grid-aligned layouts only. Emphasis is on gameplay, despite constraints. UV difficulty is a bit tight. See thread for constraint details.


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Zalewa

  
Extremely plain visuals and stupid gameplay with hordes of monsters crammed in claustrophobic areas. I give it 1 star because it at least resembles an actual level.

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Guest

  
Stupid AWFUL wad

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Guest

Unknown date

  
Technically ok, but extremely cramped mostly rectangular maze-style level with a lot of moving walls. Look-and-feel is a bit like E2M7. Gameplay @ UV mainly consists of hordes enemies in the corridors, fight variation is near zero. IOW: imho it has almost no additional value. Overall, as I lost my interest after 10 minutes of trying: 1 + 1 for the efford. BTW @ Tuxlar: I know you aim to please, but a review is worthless when it is not based on the true impression of the reviewer. Note it's not personal.

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subject_119

Unknown date

  
Though the "theme" is minimlist it could've at least deserved a better texturing, the grey and brown brick textures next to another looks kind of bad, I also think giving very short ammo with so many arch-viles is a bad idea and I doubt the map is even possible in max @UV. Don't hesitate to train your texturing skills it's also a part of the map. Try not to have a number of ennemies too random, a baron resurected 3 times in a row is lame and eats many ammo, if you really want AV put them on some heights

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scifista42

Unknown date

  
Okay, well playing map, and a nice implementation of the minimalist concept. Aside from the concept though, it's not intriguing that much. I'd give 3.5/5, voted 4. You have good ideas for creating gameplay.

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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