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UAC Budget Cuts (v1.4)

   (9 reviews)
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6 Screenshots

About This File

A vanilla map built to a tight 'minimalist' set of design rules. Basically, rectangle-based, limited- space, grid-aligned layouts only. Emphasis is on gameplay, despite constraints. UV difficulty is a bit tight. See thread for constraint details.


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Zalewa

  
Extremely plain visuals and stupid gameplay with hordes of monsters crammed in claustrophobic areas. I give it 1 star because it at least resembles an actual level.

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Guest

  
Stupid AWFUL wad

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Guest

Unknown date

  
Technically ok, but extremely cramped mostly rectangular maze-style level with a lot of moving walls. Look-and-feel is a bit like E2M7. Gameplay @ UV mainly consists of hordes enemies in the corridors, fight variation is near zero. IOW: imho it has almost no additional value. Overall, as I lost my interest after 10 minutes of trying: 1 + 1 for the efford. BTW @ Tuxlar: I know you aim to please, but a review is worthless when it is not based on the true impression of the reviewer. Note it's not personal.

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subject_119

Unknown date

  
Though the "theme" is minimlist it could've at least deserved a better texturing, the grey and brown brick textures next to another looks kind of bad, I also think giving very short ammo with so many arch-viles is a bad idea and I doubt the map is even possible in max @UV. Don't hesitate to train your texturing skills it's also a part of the map. Try not to have a number of ennemies too random, a baron resurected 3 times in a row is lame and eats many ammo, if you really want AV put them on some heights

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scifista42

Unknown date

  
Okay, well playing map, and a nice implementation of the minimalist concept. Aside from the concept though, it's not intriguing that much. I'd give 3.5/5, voted 4. You have good ideas for creating gameplay.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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